A Quest is a mission in a game, structuring action for the player.
In video games, a player-controlled character, party, or group of characters may undertake a quest or mission in order to receive a reward. Role-playing and massively multiplayer online games are where you'll typically find quests. Rewards can come in the form of treasure like in-game currency or equipment, access to places or locations that are at a higher level, a rise in the character's experience so that they can gain new skills and abilities, or any combination of the aforementioned.
There are many different types of missions, including delivery/"fetch" quests, gather quests, kill quests, and escort tasks. Quests, however, might comprise many tasks, such as collecting something and moving it somewhere. In order to create quest chains or series, quests can be linked together. In this way, quests are utilized to give players more context for the world their characters are in. This mechanism is also employed to advance the game's possible storyline or plot.
The term "side quest" is used to describe a variety of quest types. These are side quests that diverge from the main storyline and are not necessary to finish the game.
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Answer:
Regarding the laws. The acts of every human being are agreed to be in compliance with the law. But in practice this is not the case so it must be a comparison to what is said by law at each situation that is intended to be judge as ethical or unethical.
Answer:
(C) This economy will suffer from an increase in the price level at some point in the future.
Explanation:
Velocity of money is defined as the rate at which money is exchanged in an economy. It calculated the number of time money exchanges hands during transactions in the economy.
For example if two individuals have $50 each (total of $100) and they used the same money to perform total transactions of $500, the velocity of money will be 500/100= 5.
The formula for velocity of money is
Velocity of money = Gross domestic product/ Money supply
GDP (monetary value of output) = output * price
GDP= 1,000* $10= $10,000
Therefore
5 = 10,000/x
Cross-multiply
x= 10,000/5= $2,000
So money needed in the economy is $2,000. But the Federal reserve has created $3,000.
We have an excess cash of 3,000-2,000= $1,000 in the economy.
Since there is too much money in the economy people will spend more and there will be increase in demand. Supply will not be able to keep up with demand resulting in scarcity and an increase in prices. Eventually inflation will occur.
Answer:
The first mover that creates a revolutionary product is in a monopoly position.
Explanation:
First Mover is the big initiator of a new product, which gains a competitive 'first mover advantage' for being the pioneer of the idea in the market.
- The first mover can be able to establish brand loyalty
- Being a first mover doesn't guarantee instant success
- The first mover can create switching costs for its customers to deter rivals.
The only apt statement is : The first mover that creates a revolutionary product is in a monopoly position. The first mover enters the market when there is no major supplier & the customer's demand is unmet. If it enables to leverage the potential huge unsatisfied market in a revolutionary way, it can be able to create unparalleled brand loyalty. And this can make it secure monopoly position in market
Most of the times when a personnel is sent for an official business trip, transportation and lodging, and sometimes even meals are shouldered by the company.
In the statement given above, it is noted that the meals that Melissa took are considered personal in nature. Hence, she can deduct this from the business expenses.