Answer:
x = 10
Step-by-step explanation:
Step 1 :
Equation at the end of step 1 :
2 • (x - 2) - 16 = 0
Step 2 :
Step 3 :
Pulling out like terms :
3.1 Pull out like factors :
2x - 20 = 2 • (x - 10)
Equation at the end of step 3 :
2 • (x - 10) = 0
Step 4 :
Equations which are never true :
4.1 Solve : 2 = 0
This equation has no solution.
A a non-zero constant never equals zero.
Solving a Single Variable Equation :
4.2 Solve : x-10 = 0
Add 10 to both sides of the equation :
x = 10
One solution was found :
x = 10
Processing ends successfully
plz mark me as brainliest :)
Hey there! I'm happy to help!
A <u>quadrilateral </u>is any polygon (enclosed shape) with four sides. Let's see what each of these shapes are.
- Scalene right triangle - the prefix <u>tri-</u><u> </u>means <u>three </u>(tricycle, tripod, triple, etc.<u>),</u> and all triangles have three sides, so this is not a quadrilateral.
- Obtuse scalene triangle - once again a triangle, so not a quadrilateral.
- Isosceles right triangle - would you look at that, another triangle! Not a quadrilateral.
- Hexagon - a hexagon is a six-sided polygon (<u>hex=six)</u>, so this is not a quadrilateral.
- Pentagon - a pentagon is a five-sided polygon (<u>pent=five, </u>like Pentatonix!). Not a quadrilateral
- Right trapezoid - a trapezoid is a quadrilateral with at least one pair of parallel sides!
- Venn diagram - a Venn diagram is a compare and contrast chart made of two overlapping circles (ZERO sides), so this is not a quadrilateral.
So, the only shape on your list that is a quadrilateral is 6. right trapezoid.
Have a wonderful day! :D
Answer:

Step-by-step explanation:
Given:
An isosceles triangle ABC with AB = AC.
∠A = 
∠B = 
∠C = 
We know that, for an isosceles triangle, the angles opposite equal sides are also equal to each other.
Therefore, ∠B = ∠C
⇒ 
⇒ 
∴ ∠C =
°
Now, the sum of all the interior angles of a triangle is always 180°.

Therefore, the value of 'y' is 5.
Multiplying decimals:
First, multiply like a normal number.
64 × 37 = 2368
Add up the number of decimal points from your original numbers to find out where you should put the decimal point on your result.
6.4 has one decimal place, and -3.7 has one decimal place.
Our result should have two decimal places. (1+1)
23.68
Because we multiplied by a negative number, our result should be negative, too.
-23.68