<h2><u>
Answer:</u></h2>
relative.
<h2><u>
Explanation:</u></h2>
The coordinates for the section element need not be defined as long as its position is set to relative.
If the position is set as relative, then it will have no effect on the positioning attributes, it will consider as static position. If positioning is mentioned explicitly like top: 20px; then it will position 10 pixels down from where it is located. An ability for positional shifts is extremely helpful.
Two things happen when an element is set as relative, one is it introduces the ability to use z-index on that element, second is it limits the scope of absolutely positioned child elements.
The concepts of Power, anonymity and political utility for covert acts are pivotal to understanding state-on-state interactions within cyberspace.
<h3>What is Anonymity?</h3>
- Anonymity describes cases where the interim person's identity is anonymous.
- Some writers have argued that anonymity, though technically accurate, does not capture what is more centrally at stake in contexts of anonymity.
- The essential concept here is that an individual is non-identifiable, unavailable, or untrackable.
- Anonymity is seen as a technique, or a way of realizing, sure other values, such as solitude, or liberty.
- Over the past few years, anonymity tools used on the dark web by offenders and harmful users have drastically changed the ability of law enforcement to use conventional surveillance Techni.
To learn more about Anonymity, refer to:
brainly.com/question/28115737
#SPJ4
Answer:
The problem domain refers to the support options.
Answer:
Explanation:
The answer is false
Because the 4 elements are shapes texture colour and size
Answer:
Please the code snippet below, the code was writen in Kotlin Language
Explanation:
const val inches:Int= 12 . //This is the const value
fun main(args: Array<String>) {
//this will ask the user for input
print("Enter a number")
//this will do the conversion
var valueInFeet= Integer.valueOf(readLine())*inches
print("The value in feet is $valueInFeet feet(s)")
}