Answer:
The correct answer is:
C. ndx = 0;
while (ndx < 3) {
ar[ndx] = 0;
ndx++;
}
Explanation:
The declaration given is:
int ar[3];
This means the array consists of three locations and is named as ar.
We know that the indexes are used to address the locations of an array and the index starts from 0 and goes upto to 1 less than the size of the array which means the indexes of array of 3 elements will start from 0 and end at 2.
Now in the given options we are using ndx variable to run the while loop.
So the code to assign zero to all elements of array will be
ndx = 0;
while(ndx<3)
{
ar[ndx] = 0;
ndx++;
}
Hence, the correct answer is:
C. ndx = 0;
while (ndx < 3) {
ar[ndx] = 0;
ndx++;
}
Answer:
D.
to create a test environment
Explanation:
After releasing it will be "production"
Answer:Floating-point arithmetic is considered an esoteric subject by many people. This is rather surprising because floating-point is ubiquitous in computer systems. Almost every language has a floating-point datatype; computers from PCs to supercomputers have floating-point accelerators; most compilers will be called upon to compile floating-point algorithms from time to time; and virtually every operating system must respond to floating-point exceptions such as overflow. This paper presents a tutorial on those aspects of floating-point that have a direct impact on designers of computer systems. It begins with background on floating-point representation and rounding error, continues with a discussion of the IEEE floating-point standard, and concludes with numerous examples of how computer builders can better support floating-point.
Explanation:
The statement that webrooming is when consumers physically inspect a product in a store to get a look and feel for it—and then buy it from an online store because it is cheaper to do so is false.
<h3>What is webrooming?</h3>
It should be noted that webrooming simply means the consumer practice for researching products online before buying theme in stores.
In this case, the main idea of webrooming isn't to buy it at stores because it's cheaper. Therefore, it's false.
Learn more about webrooming on:
brainly.com/question/14988432
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Answer:
The markings on a standard ruler represent the fractions of an inch. The markings on a ruler from the start to the 1″ mark are: 1⁄16“, 1⁄8“, 3⁄16“, 1⁄4“, 5⁄16“, 3⁄8“, 7⁄16“, 1⁄2“, 9⁄16“, 5⁄8“, 11⁄16“, 3⁄4“, 13⁄16“, 7⁄8“, 15⁄16“, and 1”.