Answer:
x^2 + 14x + 40.
Step-by-step explanation:
(x+4) (x+10)
= x(x + 10) + 4(x + 10) ( By the Distributive Law)
= x^2 + 10x + 4x + 40
= x^2 + 14x + 40.
The data she would collect would be grouping people depending on how much video games they played.
This however, is not a statistical question. Instead, she should set for example: 1-3 hrs per week, 4-6 hrs, etc. People play different amounts of hours, and so you cannot set a specific number, it must be a "range-of-numbers".
Also the question itself is kinda judging and comparative
so overall, umm... this question isn't really good
hope this helps :D
"1 indicating a coupon and all other outcomes indicating no coupon"
Probability is (number of successful outcomes) / (number of possible outcomes)
Theoretical Probability of rolling a 1: 1/8
Experimental Probability of using coupons: 4/48 = 1/12
So, the experimental probability of a customer using a coupon (that is, 1/12) is smaller than the theoretical probability of rolling a 1 (that is, 1/8).
Hope this helps and hope you can read it, if not let me know :)
Answer:
531018560805
Step-by-step explanation: