I already did a paper like that I took the side that violent vídeos games did not cause any harm to people, violent video games do not cause aggressiveness or behavior problems in young people, games even the violent ones can teach and improve cognitive skills for many wyoung people, and making them improve critical thinking.
I believe the correct answer is she expected the girls to help the other family.
You can see in the excerpt that she asked them if they would give their breakfast to the hungry family as a Christmas gift, and when they did that, she said "I thought you'd do it,' which implies that she knew and hoped that they would help the other family.
C and first D? since we are focusing how the characters develop as the story goes
You would use quotes in your second, third, and fourth paragraph. Your first and last are your introduction and conclusion.
Definition of Rising Action. Rising action in a plot is a series of relevant incidents that create suspense, interest, and tension in a narrative. In literary works, a rising action includes all decisions, characters' flaws, and background circumstances that together create turns and twists leading to a climax.