Answer:
I was reminded of Ray Bradbury’s Fahrenheit 451 a day or two ago while reading Ian Bogost on Apple’s Airpods. Bogost examined Airpods’ potential long term social consequences. “Human focus, already ambiguously cleft between world and screen,” he suggests, “will become split again, even when maintaining eye contact.” A little further on, he writes, “Everyone will exist in an ambiguous state between public engagement with a room or space and private retreat into devices or media.”
I believe the example of a caravan would be D. a group of people who travel to trade goods.
hope this helps!
Answer:
A: Video games have negative effects on teenagers.
Explanation:
The question what the author's overall opinion on video games is. So, the reader should find the main idea of the passage. Throughout the text, the author brings up many problems video games cause like lack of activity, lack of friends, and worse grades. The author also brings up more effects video games have. Since the majority of the text is about overall negative effects on teenagers it is clear that A is correct. Additionally, much of the author's dictation has negative connotations. So, it is safe to say that they do not support video games. This is another indicator of the author's viewpoint.
Answer:
Love is a breach in the walls, a broken gate, Where that comes in that shall not go again; Love sells the proud heart's citadel to Fate. They have known shame, who love unloved. Even then, When two mouths, thirsty each for each, find slaking, And agony's forgot, and hushed the crying.
Explanation:
I believe the answer is B