Answer: Purchasing a diamond represents <u>Extensive problem solving </u>because consumeres buy diamonds infrequently and have no estabilished criteria for evaluating them
Explanation:
<u>Extensive problem solving is </u>the process of a customer trying to get all the information they need in order to be able to buy a product . This is likely to occur when the customer is purchasing a product that they have not bought before.
Answer:
do you need help with that or are you saying that
Explanation:
Data analytics can help improve the measurement of employees' performance by allowing a company, management team and employee understand what they can improve on as a whole and what they are doing correctly. The data analytics will allow a company to analyze their current employee performance and compare it with past performances. This will allow the company and the employees to see what and where improvement is needed.
It is a very good idea if a nations make manufacturers responsible for reducing e-waste, companies must recover used and discarded electronic equipment that they sell to customers.
<h3>What is e-waste?</h3>
Electronic items that are nearing the end of their "useful life" are sometimes referred to as "e-waste." Common electronic products include computers, televisions, VCRs, stereos, copiers, and fax machines. Numerous of these items can be recycled, repaired, or reused. Electronic garbage, sometimes known as e-waste, refers to outdated electrical or electronic equipment. E-waste includes used electronics that are intended for recycling through material recovery, refurbishment, reuse, resale, or disposal. Because the parts used to build gadgets like laptops, cell phones, and televisions include metals and compounds known to be harmful to human health, e-waste is dangerous. Children frequently work, reside, and play in or close to e-waste recycling facilities, making them particularly susceptible to the effects of e-waste.
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<span>The answer is comarketing arrangement. It is a partnership
between two or more companies where both companies cooperatively market each
other's products. For example, a company who manufacturers video cards may
partner with a game software company, and both companies will market each
other's related product.</span>