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8090 [49]
3 years ago
5

4 quarters are equal in value to 20 nickels.

Mathematics
1 answer:
KatRina [158]3 years ago
5 0

Answer:

1 is 30, 2 is 70, 3 is 5, 4 is 5. It means 5 nickels equals 1 quarter.

Step-by-step explanation:

A nickel is 5 cent. A quarter is 25 cent. So 1 quarter is 5 nickels.

So, 6 quarters is 30 nickels. 14 quarters is 70 nickels.

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3. Geometric patterns constitute an important part of an artwork. In Geometry there are the so-called defined and undefined term
alukav5142 [94]

In geometry, please note that A serval undefined terms exist. They are:

Plane, Lines, and Point.  They are referred to as undefined terms because they can only be described using examples and descriptions.

<h3>What is a Defined Term</h3>

In geometry, a defined term is one that has a definition that can be classified as formal. Defined Terms in geometry can be explained using other geometrical terms.

Examples of defined terms in geometry are:

  • Angle
  • Line
  • Circle etc.

Hence, some of the defined terms in the diagram are:

  • Triangle
  • Cuboid
  • Hexagon
  • Prism and
  • Circle.


Learn more about defined terms in geometry at:

brainly.com/question/1596976

7 0
2 years ago
The fundamental source of the inefficiency is not the fact that recursive calls are being made, but that values are being recomp
Fudgin [204]

Step-by-step explanation:

<em>(you can download the attached PDF for a better view)</em>

The Fibonacci sequence is a well-known mathematical sequence in which each term is the sum of the two previous terms.

More specifically, if fib(n) is the nth term of the sequence, then the sequence can be defined as follows:

fib(0) = 0

fib(1) = 1

fib(n) = fib(n-1) + fib(n-2) n>1

1. Because the Fibonacci sequence is defined recursively, it is natural to write a recursive method to determine the nth

number in the sequence. File Fib.java contains the skeleton for a class containing a method to compute Fibonacci

numbers. Save this file to your directory. Following the specification above, fill in the code for method fib1 so that it

recursively computes and returns the nth number in the sequence.

2. File TestFib.java contains a simple driver that asks the user for an integer and uses the fib1 method to compute that

element in the Fibonacci sequence. Save this file to your directory and use it to test your fib1 method. First try small

integers, then larger ones. You'll notice that the number doesn't have to get very big before the calculation takes a very

long time. The problem is that the fib1 method is making lots and lots of recursive calls. To see this, add a print

statement at the beginning of your fib1 method that indicates what call is being computed, e.g., "In fib1(3)" if the

parameter is 3. Now run TestFib again and enter 5—you should get a number of messages from your print statement.

Examine these messages and figure out the sequence of calls that generated them. (This is easiest if you first draw the

call tree on paper.) . Since fib(5) is fib(4) + fib(3),you should not be surprised to find calls to fib(4) and fib(3) in the

printout. But why are there two calls to fib(3)? Because both fib(4) and fib(5) need fib(3), so they both compute it—very

inefficient. Run the program again with a slightly larger number and again note the repetition in the calls.

3. The fundamental source of the inefficiency is not the fact that recursive calls are being made, but that values are being

recomputed. One way around this is to compute the values from the beginning of the sequence instead of from the end,

saving them in an array as you go. Although this could be done recursively, it is more natural to do it iteratively. Proceed

as follows:

a. Add a method fib2 to your Fib class. Like fib1, fib2 should be static and should take an integer and return an integer.

b. Inside fib2, create an array of integers the size of the value passed in.

c. Initialize the first two elements of the array to 0 and 1, corresponding to the first two elements of the Fibonacci

sequence. Then loop through the integers up to the value passed in, computing each element of the array as the sum

of the two previous elements. When the array is full, its last element is the element requested. Return this value.

d. Modify your TestFib class so that it calls fib2 (first) and prints the result, then calls fib1 and prints that result. You

should get the same answers, but very different computation times.

// ******************************************************************

// Fib.java

//

// A utility class that provide methods to compute elements of the

// Fibonacci sequence.

// ******************************************************************

public class Fib

{

//--------------------------------------------------------------

// Recursively computes fib(n)

//--------------------------------------------------------------

public static int fib1(int n)

{

//Fill in code -- this should look very much like the

//mathematical specification

}

// ******************************************************************

// TestFib.java

//

// A simple driver that uses the Fib class to compute the

// nth element of the Fibonacci sequence.

// ******************************************************************

import java.util.Scanner;

public class TestFib

{

public static void main(String[] args)

{

int n, fib;

Scanner scan = new Scanner(System.in);

System.out.print("Enter an integer: ");

n = scan.nextInt();

fib = Fib.fib1(n);

System.out.println("Fib(" + n + ") is " + fib);

}

}

Download pdf
8 0
3 years ago
Read 2 more answers
Is the function show liners or nonlinear?Explain
SpyIntel [72]
Non linear dneofnzkwodo
4 0
3 years ago
Read 2 more answers
2. Abby found the axis of symmetry, x-coordinate, the vertex, and y-intercept
krek1111 [17]

Using quadratic function concepts, it is found that Abby made a mistake on the coordinates of the vertex, which are (-4,1).

----------------------

  • A quadratic function is defined by:

y(x) = ax^2 + bx + c

  • The y-intercept is given by point: (0, y(0))
  • The vertex is given by: (-\frac{b}{2a}, y(-\frac{b}{2a})).
  • The axis of symmetry is: x = -\frac{b}{2a}

----------------------

The function given is:

f(x) = -x^2 - 8x - 15

  • Which is a quadratic equation with: a = -1, b = -8, c = -15.
  • f(0) = -0^2 - 8(0) - 15 = -15, thus, the y-intercept is (0, -15).

x_v = -\frac{b}{2a} = -\frac{(-8)}{2(-1)} = \frac{8}{-2} = -4

  • Thus, the <u>x-coordinate of the vertex</u> is x = -4, which is the same as the <u>axis of symmetry</u>.

f(-4) = -(-4)^2 - 8(-4) - 15 = 1

  • The vertex is given by: (-4,1).

A similar problem is given at brainly.com/question/14680175

8 0
3 years ago
WRITING AND SOLVING AN EQUATION The squares are
shtirl [24]

Answer:

The area of each square is 16 square units.

Step-by-step explanation:

Given,

The two squares are identical.

Hence, their areas are of the same values.

Area of square 1:

= 3x + 7

Area of square 2:

= 5x + 1

As, their areas are equal,

3x + 7 = 5x + 1

7 - 1 = 5x - 3x

6 = 2x

\frac{6}{2}  = x

3 = x

Therefore,

5x + 1 = 5(3) + 1 = 15 + 1 = 16

3x  + 7 = 3(3) + 7 = 9 + 7 = 16

8 0
3 years ago
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