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g100num [7]
3 years ago
6

Write a MARIE program to calculate some basic statistics on a list of positive numbers. The program will ask users to input the

numbers one by one. Assume that all numbers will be in the range 1 to 1000. To terminate the data entry, the user will input any negative number. Once the data entry is complete, the program will show four statistics about the list of numbers: (i) Count, (ii) Minimum value, and (iii) Sum of the numbers.
Computers and Technology
1 answer:
scoray [572]3 years ago
4 0

Answer:

23 60 8 250 71

Explanation:

78 2 17

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Write a Java program that generates GUI (Graphical User Interface). Your program should provide labels and textfields to a user
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Answer:

import javafx.application.Application;

import javafx.stage.Stage;

import javafx.scene.Scene;

import javafx.scene.control.Tab;

import javafx.scene.control.TabPane;

import javafx.scene.layout.StackPane;

import java.util.ArrayList;

public class Assignment6 extends Application {

private TabPane tabPane;

private CreatePane createPane;

private SelectPane selectPane;

private ArrayList<Club> clubList;

public void start(Stage stage) {

StackPane root = new StackPane();

//clubList to be used in both createPane & selectPane

clubList = new ArrayList<Club>();

selectPane = new SelectPane(clubList);

createPane = new CreatePane(clubList, selectPane);

tabPane = new TabPane();

Tab tab1 = new Tab();

tab1.setText("Club Creation");

tab1.setContent(createPane);

Tab tab2 = new Tab();

tab2.setText("Club Selection");

tab2.setContent(selectPane);

tabPane.getSelectionModel().select(0);

tabPane.getTabs().addAll(tab1, tab2);

root.getChildren().add(tabPane);

Scene scene = new Scene(root, 900, 400);

stage.setTitle("Club Selection Apps");

stage.setScene(scene);

stage.show();

}

public static void main(String[] args)

{

launch(args);

}

}

import java.util.ArrayList;

import javafx.scene.layout.HBox;

import javafx.event.ActionEvent; //**Need to import

import javafx.event.EventHandler; //**Need to import

public class CreatePane extends HBox {

ArrayList<Club> clubList;

private SelectPane selectPane;

//constructor

public CreatePane(ArrayList<Club> list, SelectPane sePane) {

this.clubList = list;

this.selectPane = sePane;

}

//using the toString method of the Club class.

//It also does error checking in case any of the textfields are empty,

//or a non-numeric value was entered for its number of members

private class ButtonHandler implements EventHandler<ActionEvent> {

//Override the abstact method handle()

public void handle(ActionEvent event) {

//declare any necessary local variables here

//---

//when a text field is empty and the button is pushed

//if ( //---- )

//{

//handle the case here

//}

//else //for all other cases

//{

//when a non-numeric value was entered for its number of

members

//and the button is pushed

//you will need to use try & catch block to catch

//the NumberFormatException

//When a club of an existing club name in the list

//was attempted to be added, do not add it to the list

//and display a message "Club not added - duplicate"

//at the end, don't forget to update the new arrayList

//information on the SelectPanel

//}

} //end of handle() method

} //end of ButtonHandler class

}

import javafx.scene.control.Label;

import javafx.scene.control.CheckBox;

import javafx.scene.layout.*;

import javafx.event.ActionEvent; //**Need to import

import javafx.event.EventHandler; //**Need to import

import java.util.ArrayList;

import javafx.collections.ObservableList;

import javafx.scene.Node;

//import all other necessary javafx classes here

public class SelectPane extends BorderPane {

private ArrayList<Club> clubList;

//constructor

public SelectPane(ArrayList<Club> list) {

//initialize instance variables

this.clubList = list;

//set up the layout

//create an empty pane where you can add check boxes later

//SelectPane is a BorderPane - add the components here

} //end of constructor

//This method uses the newly added parameter Club object

//to create a CheckBox and add it to a pane created in the constructor

//Such check box needs to be linked to its handler class

public void updateClubList(Club newClub)

{

//-------

}

//create a SelectionHandler class

private class SelectionHandler implements EventHandler<ActionEvent> {

//Override the abstact method handle()

public void handle(ActionEvent event){

//When any radio button is selected or unselected

//the total number of members of selected clubs should be updated

//and displayed using a label.

}

} //end of SelectHandler class

} //end of SelectPane class

public class Club {

private String clubName;

private int numberOfMembers;

private String university;

//Constructor to initialize all member variables

public Club() {

clubName = "?";

university = "?";

numberOfMembers = 0;

}

//Accessor method for club name

public String getClubName() {

return clubName;

}

//Accessor method for university

public String getUniversity() {

return university;

}

//Accessor method for number of members

public int getNumberOfMembers() {

return numberOfMembers;

}

//mutator/modifider method for club name

public void setClubName(String someClubName) {

clubName = someClubName;

}

//mutator/modifider method for university

public void setUniversity(String someUniversity) {

university = someUniversity;

}

//mutator/modifider method for number of members

public void setNumberOfMembers(int someNumber) {

numberOfMembers = someNumber;

}

//toString() method returns a string containg its name, number of members, and

university

public String toString() {

String result = "\nClub Name:\t\t" + clubName

+ "\nNumber Of Members:\t" + numberOfMembers

+ "\nUniversity:\t\t" + university

+ "\n\n";

return result;

}

}

Explanation:

4 0
4 years ago
Papa Mario of Mario's Pizzeria has baked a huge pizza and cut it into n slices, but he is clumsy and the pizza wasn't evenly sli
rosijanka [135]

Suppose there are n student: 1, 2, 3, ..., i, ..., n.

Now, let's say each want slice size to be: t1, t2, ..., ti, ..., tn.

Let's pizza slices be : s1, s2, ..., si, ..., sn.

Now, it can be said that a student ' i ' will accept a slice of pizza ' si ' only if the size of slice is more then ' ti '.

Logic to distribute: what can be done is we can sort the demand i.e ti of students and also sort the size of pizza slices si. Now, Papa Mario can distribute the sorted slices to students sorted demand(smallest to heighest) one by one as they appear in sorted lists. Now, it will only be possible to distribute the slices to make everyone happy, if and only if in sorted lists of both s and t for each index k, it holds the condition: tk <= sk.

Let me explain you with example:

Lets says size of whole pizza is 100.

Now number of students n = 4.

Let there demands be : 20, 35, 15, 10.

This means 1st student atleast require the slice size of 20 and so on.

Case 1: Papa Mario divides the pizza into slices of size: 25, 20, 20, 35.

=> Now, we sort both lists.

Thus t => 10, 15, 20, 35

and s => 20, 20, 25, 35

Now, as we can see that for all index  tk <= sk, hence pizza can be distrubeted so that everyone can be happy.

Case 2: Papa Mario divides the pizza into slices of size: 30, 20, 20, 30.

=> Now, we sort both lists.

Thus t => 10, 15, 20, 35

and s => 20, 20, 30, 30

Now, as we can see that, for last student with demand of 35, the pizza slice alotted is of size 30, thus he is unhappy, and pizza cannot be distributed so that everyone becomes happy.

Now, after the approach, let's discuss question.

(a) Greedy algorithm paradigm is most appropriate for this problem, as what we are doing is greedily distributing small slices to those students which have least demands first then tackling bigger demands of students, by remaining bigger slices.

(b) As we are mainly sorting thel ist of sizes of pizza slices and student demands, thus we need to use an efficient algorithm to sort the lists. Such an efficient algorithm can be QuickSort() or MergeSort().

(c) Asymptotic running time of our algorithm would be O(n*logn).

3 0
3 years ago
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MissTica
<span>A document that promises to pay specified sums of money on specified dates and is a debt to the issuer is called a bond</span>
6 0
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