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DiKsa [7]
3 years ago
10

Addressing is an added feature on the Internet, and is not required for proper operation of the Internet, as packet switching is

the principle communication feature. Group of answer choices True False
Computers and Technology
1 answer:
Irina18 [472]3 years ago
7 0

Answer:

True

Explanation:

The statement is true. Packet switching is a method that groups the data and transmit it over the digital network. It is basis for communication in the computer. When the two host decides to communicate the network creates a control function and data is transmitted. Addressing is an added and is not mandatory for the operations of the internet as packet switching.

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Small programs called _______ are used to communicate with Paris Friel devices such as monitors printers portable storage device
algol13

the answer is D drivers

7 0
3 years ago
Which layer enables the receving node to send an acknowledgement?
Svetllana [295]

Answer:

Data link layer enables the receiving node to send an acknowledgement.

Explanation:

The data link has following function;

1 it send the acknowledgement to the node because for the reliable    transmission.

2.Data link layer provides the interface to the network layer.

3.it regulate  the flow of data.

4.It control the transmission error.

The important function of data link layer it created packets of the data to send the packets in guarantee manner for giving the acknowledgement to the node that data is received successfully.

6 0
3 years ago
They predicted another cold day in Seattle. They predicted another windy day in Seattle. Combine the sentences into one sentence
VLD [36.1K]

Answer:

They predicted another cold day in Seattle and another windy day in Seattle.

4 0
3 years ago
A variable like user_num can store a value like an integer. Extend the given program as indicated. Output the user's input. (2 p
lapo4ka [179]

Answer:

The answer to this question is given below in the explanation section. It is noted that this program is written in C++ using online C++ compiler.

Explanation:

#include <iostream>

using namespace std;

int squared(int num)// this is the function to compute square

   {

       return num*num;

   }

int cube(int num)// this is the function to compute cube

   {

       return num*num*num;

   }

int main()

{

   int user_num, user_num2; // variable declaration

   

       cout<<"Enter the first number: ";//prompt user to enter the number

       cin>>user_num;//store the user entered number into variable

       cout<<"\nEnter the second number: ";//prompt the user to enter the second number

       cin>>user_num2;//store the user entered number into variable

   

   

   cout<<"\nSquared of first number is: "<<squared(user_num);//compute square of user_num and display

   cout<<"\nCube of first number is: "<<cube(user_num);//compute the cube of the user_num and display

   cout<<"\nSquare of second number is: "<<squared(user_num2);//compute the square of user_num2 and display

   cout<<"\nCube of second number is: "<<cube(user_num2);//compute the cube of user_num2 and display

   

   cout<<"\nSum of number 1 and number 2 is: "<<user_num2 + user_num2;//display the sum of user_num2 and user_num

   cout<<"\nProduct of number 1 and number 2 is: "<<user_num2 * user_num;//display the product of user_num and user_num2

   

   

   return 0;//terminate the program

}

                               

7 0
3 years ago
How does the CSMA/CD protocol resolve when two network adapters on the same network transmit at the same time?
KengaRu [80]

Answer:

If two network adapters on the same network transmit at the same time, one of the adapters would stop transmitting until the second adapter has finished transmitting before retransmission

Explanation:

Carrier Sense Multiple Access with Collision Detection (CSMA/CD) is a network protocol used to prevent data collision. CSMA/CD detects collisions by sensing transmissions from other nodes. If a collision is detected, the node stops transmitting, sends a jam signal, and then waits for some time until the channel is idle before retransmission.

If two nodes on the network start transmitting at the same time, the nodes will detect the collision and take the appropriate action.

If two network adapters on the same network transmit at the same time, one of the adapters would stop transmitting until the second adapter has finished transmitting before retransmission

4 0
2 years ago
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