Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
Answer:
The lines are perpendicular, meaning if they were to intersect, they would form four right angles.
Answer:
is this geomtey
Step-by-step explanation:
Make sure to put what kind of maths (geometry algebra ect.) this is so others can meet your needs better. Also might want to put what unit or type of problem this is as well.
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