Answer:
Use the appropriate entry method for piecewise functions for the graphing calculator of interest.
Step-by-step explanation:
For Desmos, the entry looks like ...
f(x) = {x ≤ 2: -2x-1,-x+4}
_____
For a TI-84 calculator, the entry may look like ...
Y₁ = (-2X–1)(X≤2) + (-X+4)(X>2)
The symbols ≤ and > come from the TEST menu, which is the (2nd) shift of the MATH key.
Note that the function is the sum of the pieces, each piece multiplied by a test. For something like 0≤x<2, the multiplier would be a pair of tests:
... (0≤X)(X<2)
Answer:
35 m/s
Step-by-step explanation:
Let gravitational acceleration g = 9.8m/s2. We can calculate the amount of time for the ball to fall vertically a distance of 1.6 m



This is also the time it takes for the ball to fly horizontally, assume constant horizontal speed, we can calculate the speed it takes to travel across 20m in 0.571s
v = 20 / 0.571 = 35 m/s
Answer:
<h2><u>
y = -2x</u></h2>
Step-by-step explanation:
If you notice very carefully then you will see that the line passes through the points :
( 1 , - 2 )
( - 1 , 2 )
Hence the value of x = 1 when the value of y = - 2 .
We know that - 2 × 1 = - 2
⇒ - 2 x = y
⇒ y = - 2x
Hence the first OPTION is correct .
Verification :
For points ( - 1 , 2 ) we can write :
y = - 2x
⇒ 2 = - 2 × - 1
⇒ 2 = 2
Hence the answer is verified .
Always try to use the converse of the graphical method .
( Nothing converse is there ... just saying the opposite steps of that method :P )
I mean in graphical method we plot points and then join , here identify the joined points and then make the equation .
Answer: Your answer would be -120
Step-by-step explanation: Remove Parentheses (3 + 3) add them together and make it 6 and plug in the 6 into the equation. -4 x 6 x 5. Then, you multiply the numbers together and get -120. There is no inverse for -120 since both sides aren't equal.
I hope this helps you!!
Answer:
i cant see the exponent sorry
Step-by-step explanation: