Answer:
Step-by-step explanation:
I think you have the question incomplete, and that this is the complete question
sin^4a + cos^4a = 1 - 2sin^2a.cos^2a
To do this, we can start my mirroring the equation.
x² + y² = (x + y)² - 2xy,
This helps us break down the power from 4 to 2, so that we have
(sin²a)² + (cos²a)² = (sin²a + cos²a) ² - 2(sin²a) (cos²a)
Recall from identity that
Sin²Φ + cos²Φ = 1, so therefore
(sin²a)² + (cos²a)² = 1² - 2(sin²a) (cos²a)
On expanding the power and the brackets, we find that we have the equation proved.
sin^4a + cos^4a = 1 - 2sin^2a.cos^2a
Answer:
Mean: 49
Median: 41
Mode: 45
Range: 70
Step-by-step explanation:
To find the mean: add up all the numbers, then divide by how many numbers there are.
To find the median:
Arrange your numbers in numerical order.
Count how many numbers you have.
If you have an odd number, divide by 2 and round up to get the position of the median number.
If you have an even number, divide by 2. Go to the number in that position and average it with the number in the next higher position to get the median.
To find the mode: The mode of a data set is the number that occurs most frequently in the set.
To find the range: The range is the difference between the smallest and highest numbers in a list or set. To find the range, first put all the numbers in order. Then subtract (take away) the lowest number from the highest.
Answer:
1/6 < 1/2
Step-by-step explanation:
The larger the denominator, the smaller that fraction would be. Both of the numerators are equal, so we don't have to worry about that. Since 6 is larger than 2, we know that 1/2 is larger than 1/6. hope I helped:))
Answer:
i can agree with that muhahaha
Step-by-step explanation:
Answer:
Rotation
Step-by-step explanation:
Given:
Triangle DEF is congruent to Triangle GHJ by the SSS theorem
To find: transformation required to map Triangle DEF onto Triangle GHJ
Solution:
Two figures are said to be congruent if they overlap each other.
Two polygons are said to be congruent if they have same size and shape.
A rotation is a transformation that turns a figure about the center of rotation.
Rotation transformation is required to map Triangle DEF onto Triangle GHJ