The Answer is B "Our Frugal lifestyle included clipping coupons and waiting for sales before shopping
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Answer:
Ishmael and Queequeg arrive in Nantucket with no further misadventure. Ishmael fills this brief chapter with a rhapsody on the nature of Nantucket, where, as the story goes, a small Native American boy was once carried by a bird, and where his family went after to find him, and settled, thus founding the town. Nantucket is now almost entirely a port for whaling and fishing, and Ishmael remarks that, although the great colonial powers of the earth seek far and wide for land to add to their empires, Nantucket “controls two-thirds of the world” because its denizens control the seas, and make their money in pursuit of “walruses and whales.”
Explanation:
The option that's not mentioned in the passage as a way that children's media consumption is restricted is "Video game stores check customers' ID to make sure that minors do not buy violent games"
- It should be noted that there are several websites that have age restriction policies even if they're poorly enforced. The purpose of the age restriction is to warn the user that the contents of the website aren't for anyone under a particular age.
- Also, there are some types of TV shows that are shown at night. The purpose of this is to air it when children are less likely to see it. By that time, most children are asleep.
- Furthermore, movies are given ratings so that parents can know if there is any adult content in them. There are different age limits such as 13, 18, etc. For example, a movie with a limit of 18 means that anyone who isn't 18 shouldn't watch it.
- In the passage, video game stores checking customers' ID to make sure that minors do not buy violent games wasn't mentioned.
In conclusion, the correct option is D.
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Well, I believe I could answer this question since I am a graphic designer. Just remember to rephrase this a bit please.
1. As a designer, I have learned that your work doesn't speak for itself, you do. You must show/tell people about your work and how you feel about it.
2. Remember your "Why?". When your at the point of almost giving up, think about the purpose of the project or design.
3. Ask for help. When you need it, always ask for help