Answer:
C. Offset.
Explanation:
An offset operator can be defined as an integer that typically illustrates or represents the distance in bytes, ranging from the beginning of an object to the given point (segment) of the same object within the same data structure or array. Also, the distance in an offset operator is only valid when all the elements present in the object are having the same size, which is mainly measured in bytes.
Hence, the offset operator returns the distance in bytes, of a label from the beginning of its enclosing segment, added to the segment register.
For instance, assuming the object Z is an array of characters or data structure containing the following elements "efghij" the fifth element containing the character "i" is said to have an offset of four (4) from the beginning (start) of Z.
<span>Barricades, vertical panels, drums, and cones in construction zones are known as channelizing devices. They a</span>re used in construction and maintenance work areas <span> to notify drivers or passengers of unusual or potentially dangerous conditions in or near work areas.
</span>A barricade is a portable or fixed device having from one to three rails with appropriate markings. It is used to control traffic by closing, restricting, or delineating all or a portion of the right-of-way.<span>Drums are most commonly used to channelize or delineate traffic flow but may also be used singly or in groups to mark specific locations.</span>
Answer:
The code to this question can be given as:
code:
tp = ip;
ip = jp;
jp = tp;
Explanation:
In this question, it is defined that write code for swapping values that swap the pointers, not the values they point to. So in this code, we assume that all the variable and its value is defined. we simply use the swapping rule that is the first value holds in the new variable and second value hold on the first variable and in the last second variable holds the value of the new variable. In this code, the value will be interchanged or swapped.
Answer: A keyframe is a location on a timeline which marks the beginning or end of a transition. So for example, you have a movie and it transitions to another scene, keyframes tell it when and where to start the transition then when and where to stop the transition.