Computer hacking<span> refers to the practice of modifying or altering </span>computer<span> software and hardware to accomplish a goal that is considered to be outside of the creator's original objective.
</span>
“bot,” is a computer under the control of a hacker <span>without the knowledge of the computer user.</span>
#include<stdio.h>
#include<stdlib.h>
int comment1(FILE *fp)
{
char ch;
int count=0;
while(fscanf(fp,"%c",&ch)!=EOF)
{
if(ch=='\n')
{
return count;
}
count++;
}
return count;
}
int comment2(FILE *fp)
{
char ch;
int count=0;
while(fscanf(fp,"%c",&ch)!=EOF)
{
if(ch=='*')
{
fscanf(fp,"%c",&ch);
if(ch=='/')
{
return count;
}
count++;
}
count++;
}
return 0;
}
int main()
{
printf("Enter the file name:");
char s[1000],ch,ch1;
scanf("%s",s);
FILE*fp;
fp = fopen(s,"r");
int count=0;
while(fscanf(fp,"%c",&ch)!=EOF)
{
if(ch=='\"')
{
while(fscanf(fp,"%c",&ch)!=EOF)
{
if(ch=='\"')
{
break;
}
if(ch=='\\')
{
fscanf(fp,"%c",&ch);
}
}
}
else if(ch=='/')
{
fscanf(fp,"%c",&ch);
if(ch=='/')
{
count += comment1(fp);
}
else if(ch=='*')
{
count += comment2(fp);
}
}
}
printf("%d\n",count);
return 0;
}
Hi, you haven't provided the programing language in which you need the code, I'll explain how to do it using Python, and you can follow the same logic to make a program in the programing language that you need.
Answer:
import math
def rectangle(perimeter, area):
l1_1 = (perimeter+math.sqrt((perimeter**2)-(16*area)))/4
l1_2 = (perimeter-math.sqrt((perimeter**2)-(16*area)))/4
l2_1 = area/l1_1
l2_2 = area/l1_2
print(l1_1,l2_1)
print(l1_2,l2_2)
if l1_1.is_integer() and l2_1.is_integer() and l1_1>0 and l2_1>0:
return(int(max(l1_1,l2_1)))
elif l1_2.is_integer() and l2_2.is_integer() and l1_2>0 and l2_2>0:
return(int(max(l1_2,l2_2)))
else:
return(None)
Explanation:
- We import math to make basic operations
- We define the rectangle function that receives perimeter and area
- We calculate one of the sides (l1_1) of the rectangle using the quadratic equation to solve 2h^2 - ph + 2a = 0
- We calculate the second root of the quadratic equation for the same side (l1_2)
- We calculate the second side of the rectangle using the first root on w = a/h
- We calculate the second side of the rectangle using the second root on w= a/h
- We verify that each component of the first result (l1_1, l2_1) is an integer (using the build-in method .is_integer) and greater than 0, if True we return the maximum value between them (using the max function) as w
- If the first pair of sides evaluate to False we check the second root of the equation and if they meet the specification we return the max value
- if all the if statements evaluate to false we return None to indicate that not positive or integer sides were found
Answer:
b b isss the right answer
Strеaming mеdia knοwn as Οn-dеmand is stοrеd οn thе prοvidеr’s sеrvеr, which allοws yοu tο lay thе mеdia multiplе timеs.
Tο watch vidеο οn a cοmputеr, yοu nееd spеcial hardwarе plus sοftwarе knοwn as a Mеdia playеr.
Graphics that hеlp a viеwеr knοw whеn οnе scеnе еnds and anοthеr bеgins arе callеd Transitiοns.
Mеdia playеr - Sοftwarе that "plays" audiο, vidеο οr animatiοn filеs in thе cοmputеr. In thе Windοws wοrld, Windοws Mеdia Playеr is thе dеfault playеr frοm Micrοsοft, but iTunеs, RеalPlayеr and οthеr sοftwarе arе alsο widеly usеd.
In vidеο еditing a transitiοn is what thе authοr shοws bеtwееn twο shοts οr clips. Thе jοining οf thοsе clips is thе transitiοn frοm οnе tο thе οthеr. Transitiοns can bе an instant scеnе οr imagе changе, a fadе, fadе tο black, dissοlvе, pan frοm οnе pеrsοn tο anοthеr, οr any digital еffеct.