Answer:
Scott assumed that Miss Caroline will automatically understand that Walter will not accept her offer of money to buy lunch.
The residents of Maycomb automatically associate "the Cunningham tribe" as a family with a sense of pride in their own capabilities.
Explanation:
In Chapter 2 of Harper Lee's "To Kill A Mockingbird", the scene is in the school's classroom. Miss Caroline had offered a quarter to Walter Cunningham who had not brought any lunch. So, when Scott told her that he's a "Cunningham", she assumed that she will immediately understand the fact that the "Cunningham tribe" are a family with a strong sense of pride in their own abilities.
The residents of the town had already associated them with that label. So, it is understood by them that if anyone is a "Cunningham", then there is no possibility of that person taking or accepting any charity. Even though they are poor, the Cunningham have been shown as not accepting any form of free things. Mr. Cunningham had always paid back Atticus if any help was rendered to him. If he can't pay back with money, he'd still pay back with goods like nuts and vegetables. Never would he take any charity or free help from others.
After a time, a Cyclops, whose name was Polyphemus<span>, returned to the cave. Leading his flock of giant sheep into the cave, he rolled a huge stone against the mouth of the cave to close the entrance. ... This time </span>Odysseus<span> spoke up, and offered the Cyclops some strong wine he had brought with him.</span>
Answer:
Explanation:
In the past, it has been thought that video games can have negative effects on children. However, new studies are arguing this is not true.
Series of studies have proved that children that play video <u>games have better cognition skills and navigation skills, as these games have helped them practice visual and spatial copying, dealing with maps and with space. </u>Many of strategic games rely on people having good navigational and map reading skills, and this can improve children’s orientation greatly.
Video games can also relax children and ease their aggressiveness. Playing certain games that rely on reflexes can relax anxiety and help them ease anger in a socially acceptable way<u>.</u> Additionally, easy-going builder games can relax a person as well and help them feel happier. Generally, <u>games have proven to be helpful for the good emotional development of the children.</u>
As games today are becoming more imaginative and more diverse,<u> plenty of them can have an educational purpose and spark children’s imagination, problem-solving skills and teach them subjects such as history, maths, logic, and so on. </u>
Answer:
i got chu fam (i know i dont know you)
I found an old photograph where I was drawing a picture. The person who took the photo was my dad, and I (the little artist) was drawing characters. Iv been drawing ever since i can remember. I loved it then i love art now. The photo was taken when i was eight years old and i asked my dad about that day because i couldn't remember what i was doing. He told me it was a project i had been working on for weeks, and that he practically had to drag me away to get me to take a break. To this day that is something that happens, if i have a project I do my best to finish it. This tells me that i can be determined as a person and that i can be creative.
(Hope this helps)