Answer:
The annual difference between Option 1 (15 years) and Option 2 (20 years) is $7,211.19 in favor of the first one.
Explanation:
Giving the following information:
Option 1:
Number of years= 15
FV= 450,000
i= 0.0525
Option 2:
Number of years= 20
FV= 450,000
i= 0.0525
To calculate the annual cash flow, we will use the following formula on each option:
A= (FV*i)/{[(1+i)^n]-1}
A= annual cash flow
<u>Option 1:</u>
A= (450,000*0.0525) / [(1.0525^15) - 1]
A= $20,464.72
<u>Option 2:</u>
A= (450,000*0.0525) / [(1.0525^20) - 1]
A= $13,253.53
The annual difference between Option 1 (15 years) and Option 2 (20 years) is $7,211.19 in favor of the first one.
Answer:
TRUE
Explanation:
Marginal Benefit is addition to total benefit due to a business decision.
Marginal Cost is addition to total cost due to a business decision.
Marginal Benefit & Marginal Costs are determinants while considering a business decision. A decision will be taken if : Marginal Benefit ≥ Marginal Cost, as entrepreneurial decision maker would be better off or at least neutral while taking decision. If MB < MC , it is loss making for the entrepreneur to take that decision & hence is discouraged to take that.
Answer:
a) Portfolio ABC's expected return is 10.66667%
Explanation:
The expected return is based on the risk factor of a project. If a project has higher risk its rate of return will be higher. Portfolio ABC has one third of its funds invested in each stock. The return of on A and B are 20% and 10%. Their beta is 1.0 for both the stocks while stock C has beta 1.4. The portfolio expected return will be 10.66667%.
Based on historical perspective, the age range of the early game designers is between <u>40 to 60years old.</u><u> </u>Also, the gender for which the games were being designed is <u>male</u>.
<h3>History of Game Designs.</h3>
The history of game designs can be traced to William Higinbotham, a Physicist who created the first video game in 1958 at the age of 48 years.
William Higinbotham created the first video game during the Brookhaven annual visitors day to lighten the exhibition show.
The video game he created was tennis, known as "Tennis for Two," and the men in attendance played it.
Hence, in this case, it is concluded that the game designers were <u>men</u>, and they are in the age range of <u>40 to 60 years</u>.
Learn more about the video game industry here: brainly.com/question/14468591
Answer:
C the Ecenomy has been well for while and is
at its highest piont of the cycle
Explanation:
hope it helps