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Furkat [3]
3 years ago
5

2. From the listing code, please give the block of line numbers for code which are concerned with the following: A) Main functio

n initialization of values B) Main function idle loop C) Main function schedule loop has already been moved to the ISR, but give those numbers too.
Computers and Technology
1 answer:
arsen [322]3 years ago
7 0

Answer:

Complete question is:

When the C-language code is generated, -1 is used to create the initialization state for each of the Tick

functions.

The challenge is if this code is used with C++ compiler, there is an incorrect mix between integer and

the enum data types.

1. Take the generated C code, edit it, and

replace the -1 state with an enum data type state

so it will

compile properly.

2. Replace the integer notation for the call and return arguments for Tick functions where they should

also be the enum data types.

2. From the listing lines of code, please give the line numbers for code which are concerned with the

following:

A)

Main function initialization of values

B)

Main function idle loop

C)

Main function schedule loop has already been moved to the ISR, but give those numbers too.

This action is required when moving this state machine model to a C++ GUI system.

Submit the C code with the corrections made

and this is my code

/*

This code was automatically generated using the Riverside-Irvine State machine Builder tool

Version 2.8 --- 6/23/2015 16:19:15 PST

*/

#include "rims.h"

/*This code will be shared between state machines.*/

unsigned char TimerFlag = 0;

void TimerISR() {

TimerFlag = 1;

}

enum BL_States { BL_LedOff, BL_LedOn } BL_State;

TickFct_BlinkLeds() {

/*VARIABLES MUST BE DECLARED STATIC*/

/*e.g., static int x = 0;*/

/*Define user variables for this state machine here. No functions; make them global.*/

switch(BL_State) { // Transitions

case -1:

BL_State = BL_LedOff;

break;

case BL_LedOff:

if (1) {

BL_State = BL_LedOn;

}

break;

case BL_LedOn:

if (1) {

BL_State = BL_LedOff;

}

break;

default:

BL_State = BL_LedOff;

} // Transitions

switch(BL_State) { // State actions

case BL_LedOff:

B0= 0;

break;

case BL_LedOn:

B0 = 1;

break;

default: // ADD default behaviour below

break;

} // State actions

}

enum TL_States { TL_T0, TL_T1, TL_T2 } TL_State;

TickFct_ThreeLeds() {

/*VARIABLES MUST BE DECLARED STATIC*/

/*e.g., static int x = 0;*/

/*Define user variables for this state machine here. No functions; make them global.*/

switch(TL_State) { // Transitions

case -1:

TL_State = TL_T0;

break;

case TL_T0:

if (1) {

TL_State = TL_T1;

}

break;

case TL_T1:

if (1) {

TL_State = TL_T2;

}

break;

case TL_T2:

if (1) {

TL_State = TL_T0;

}

break;

default:

TL_State = TL_T0;

} // Transitions

switch(TL_State) { // State actions

case TL_T0:

B5 = 1;

B6 = 0;

B7 = 0;

break;

case TL_T1:

B5 = 0;

B6 = 1;

B7 = 0;

break;

case TL_T2:

B5 = 0;

B5 = 0;

B5 = 1;

break;

default: // ADD default behaviour below

break;

} // State actions

}

int main() {

B = 0; //Init outputs

TimerSet(1000);

TimerOn();

BL_State = -1;

TL_State = -1;

while(1) {

TickFct_BlinkLeds();

TickFct_ThreeLeds();

while (!TimerFlag);

TimerFlag = 0;

}

}

Answer is:

#include "rims.h"

/*This code will be shared between state machines.*/

unsigned char TimerFlag = 0;

void TimerISR() {

TimerFlag = 1;

}

enum BL_States { BL_LedOff, BL_LedOn, BL_LedOnOff } BL_State;

TickFct_BlinkLeds() {

/*VARIABLES MUST BE DECLARED STATIC*/

/*e.g., static int x = 0;*/

/*Define user variables for this state machine here. No functions; make them global.*/

switch(BL_State) { // Transitions

case BL_LedOnOff:

BL_State = BL_LedOff;

break;

case BL_LedOff:

if (BL_LedOn) {

BL_State = BL_LedOn;

}

break;

case BL_LedOn:

if (true) {

BL_State = BL_LedOff;

}

break;

default:

BL_State = BL_LedOff;

} // Transitions

switch(BL_State) { // State actions

case BL_LedOff:

B0= 0;

break;

case BL_LedOn:

B0 = 1;

break;

default: // ADD default behaviour below

break;

} // State actions

}

enum TL_States { TL_T0, TL_T1, TL_T2 } TL_State;

TickFct_ThreeLeds() {

/*VARIABLES MUST BE DECLARED STATIC*/

/*e.g., static int x = 0;*/

/*Define user variables for this state machine here. No functions; make them global.*/

switch(TL_State) { // Transitions

case BL_LedOnOff:

TL_State = TL_T0;

break;

case TL_T0:

if (1) {

TL_State = TL_T1;

}

break;

case TL_T1:

if (true) {

TL_State = TL_T2;

}

break;

case TL_T2:

if (true) {

TL_State = TL_T0;

}

break;

default:

TL_State = TL_T0;

} // Transitions

switch(TL_State) { // State actions

case TL_T0:

B5 = 1;

B6 = 0;

B7 = 0;

break;

case TL_T1:

B5 = 0;

B6 = 1;

B7 = 0;

break;

case TL_T2:

B5 = 0;

B5 = 0;

B5 = 1;

break;

default: // ADD default behaviour below

break;

} // State actions

}

int main() {

B = 0; //Init outputs

TimerSet(1000);

TimerOn();

BL_State = -1;

TL_State = -1;

while(1) {

TickFct_BlinkLeds();

TickFct_ThreeLeds();

while (!TimerFlag);

TimerFlag = 0;

}

}

Explanation:

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