The architecture in Much Ado About Nothing emphasizes all of the following characteristics EXCEPT "Proportion".
<u>Option:</u> A
<u>Explanation:</u>
Shakespeare's plays include a five-act framework often creatively alluded to as 'Freytag's Pyramid,' indicating that the climax normally comes in Act III. The standard narrative design of Shakespeare occurs in Much Ado About Nothing, describing its exposition, rising action (characters and their interests are introduced), climax (dramatic results), falling action (consequences of the climax) and Denouement (ties all the loose ends in a neat bow like in this case all got married). Here the phases showcase the proportion of each scenario of play, involving consequences of climax.
Answer:
oh darn it. ik the game but i just can’t get the name!!!
Answer:
Unity, is the right answer.
Explanation:
I took the K-12 Unit test and i went to a lot of classes for this so yeah A. will be the correct answer for u.
~Maddy<3~
Answer:
All the things appearing on the stage other than the scenery are called stage ... Set designers use several tools to communicate their ideas to the director and ... miniature three-dimensional models showing how each set will look when ... The master carpenter's job takes the working drawings and uses them to build the set.
Explanation: