This question is missing the answer choices. I was able to find the complete question. Since the passage is the same, I will omit it:
. . . this scenario illustrates:
A. the overjustification effect
B. the outgroup homogeneity effect
C. the bystander effect
D. the continued influence effect
Answer:
The scenario illustrates:
B. the outgroup homogeneity effect.
Explanation:
Ida's beliefs about her own team and the rival team are a typical example of the outgroup homogeneity effect. This effect can be described as a perception of diversity when it comes to one's own group but of homogeneity when it comes to other groups. In other words, a person would perceive members belonging to other groups, such as a rival team, as being more similar to one another. Notice that Ida sees the rival team's members to be "alike in all aspects" while her own team's members are "more diverse in terms of skill, experience, and possessing game strategies."
Answer:
Racism
Explanation:
racism is a type of discrimination against someone's ethnicity, physical features, background or race.
Answer:
Yes
Explanation:
Its because the brain is focused on the 100 dollars and not the muscles functioning
In a study by Briol and Petty, participants were exposed to strong or weak arguments on a topic while either shaking their heads or nodding their heads. A person would be more persuaded if they were shaking their head while listening to a flimsy argument.
Not all fallacious are inherently weak arguments. Because it is unfounded, an argument may be poor. Solving a mathematical equation is a classic example; if you made a mistake in the proof, it would not be regarded as "weak argument," just invalid. Because you only need to check for logical mistakes throughout the deductive process, invalid arguments are frequently simpler to identify.
A weak argument can't be flawed if it is based on untrue premises. For instance, "Video game playing encourages violent behaviour. This person spends a lot of time playing video games, so violence is probably in their future. The weak argument that playing video games is associated with violence is false, thus even though the argument is compelling, it is still flawed.
Learn more about weak argument here
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