The answer to this question would be:
database/records
They all have in common the same files.
Answer:
Explanation:
The following program is written in Java. Using the program code from Purchase class in 5.13 I created each one of the fruit objects. Then I set the price for each object using the setPrice method. Then I set the number of each fruit that I intended on buying with the setNumberBought method. Finally, I called each objects getTotalCost method to get the final price of each object which was all added to the totalCost instance variable. This instance variable was printed as the total cost of the bill at the end of the program. My code HIGHLIGHTED BELOW
//Entire code is in text file attached below.
//MY CODE HERE
DecimalFormat df = new DecimalFormat("0.00");
oranges.setPrice(10, 2.99);
oranges.setNumberBought(2*12);
eggs.setPrice(12, 1.69);
eggs.setNumberBought(2*12);
apples.setPrice(3, 1);
apples.setNumberBought(20);
watermelons.setPrice(1, 4.39);
watermelons.setNumberBought(2);
bagels.setPrice(6, 3.50);
bagels.setNumberBought(12);
totalCost = oranges.getTotalCost() + eggs.getTotalCost() + apples.getTotalCost() + watermelons.getTotalCost() + bagels.getTotalCost();
System.out.println("Total Cost: $" + df.format(totalCost));
}
}
The quote from the text that shows that the author’s purpose is to persuade is D. Critics say that kids stare at computers and TVs all day and do not get enough exercise. The facts stand in counterpoint to this belief.
An argumentative writing prompt is written in order to convince the readers about a particular issue.
According to the author, the fact that children are involved in watching movies, playing games, listening to music, etc doesn't mean that they can't still be productive.
There are some critics that believe that kids stare at computers and TVs all day and do not get enough exercise. This was countered by the author who stated that kids can still engage in exercises or do other productive things.
Read related link on:
brainly.com/question/24861556
Answer:
The IBM 1401 is a variable-word length decimal computer that was announced by IBM on October 5, 1959.