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Elden [556K]
4 years ago
5

When you program in a language that uses GUI components, you need to create them from scratch.

Computers and Technology
2 answers:
tensa zangetsu [6.8K]4 years ago
7 0

Answer:

The correct answer is b. False

Explanation:

You <em>don't</em> need to create them from scratch.

Hope this helps!

Leni [432]4 years ago
6 0

Answer:

B. False

Explanation:

You do NOT need to start from scratch when you program in a language that uses GUI components. You can think of it like the components are add-ons to your programming language.

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What is the purpose of an arraignment?
IgorC [24]

Answer:

At an arraignment, the court officially illuminates a litigant regarding charges contained in a prosecution or data, gives the respondent a duplicate of the charging instrument, and takes the litigant's response to those charges as a request.

Explanation:

5 0
3 years ago
Read 2 more answers
Assume you're using a three button mouse. To connect shortcut menus, you would what
Grace [21]
You would click the right button to a shortcuts

5 0
3 years ago
Write a C console application that will be used to determine if rectangular packages can fit inside one of a set of spheres. You
MatroZZZ [7]

Answer:

#include <cmath>

#include <iostream>

using namespace std;

int getSphereSize(double length, double breadth, double height) {

   double diagonal = sqrt(length * length + breadth * breadth + height * height);

   if (diagonal <= 4)

       return 4;

   if (diagonal <= 6)

       return 6;

   if (diagonal <= 8)

       return 8;

   if (diagonal <= 10)

       return 10;

   if (diagonal <= 12)

       return 12;

   return 0;

}

int main() {

   double length, breadth, height;

   int sphereCounts[5] = {0};

   int sphereSize;

   while (true) {

       // Get dimensions of the box

       cout << "Enter the dimensions of the box:\n";

       cout << "Length: ";

       cin >> length;

       cout << "Breadth: ";

       cin >> breadth;

       cout << "Height: ";

       cin >> height;

       if (length <= 0 || breadth <= 0 || height <= 0)

           break;

       sphereSize = getSphereSize(length, breadth, height);

       if (sphereSize == 0)

           cout << "The box cannot fit in any of the spheres";

       else

           cout << "The box can fit in the " << sphereSize << "-inch sphere";

       // Increment the counter

       if (sphereSize == 4)

           sphereCounts[0]++;

       else if (sphereSize == 6)

           sphereCounts[1]++;

       else if (sphereSize == 8)

           sphereCounts[2]++;

       else if (sphereSize == 10)

           sphereCounts[3]++;

       else if (sphereSize == 12)

           sphereCounts[4]++;

       cout << "\n\n";

   }

   cout << "\nNumber of 4-inch spheres: " << sphereCounts[0];

   cout << "\nNumber of 6-inch spheres: " << sphereCounts[1];

   cout << "\nNumber of 8-inch spheres: " << sphereCounts[2];

   cout << "\nNumber of 10-inch spheres: " << sphereCounts[3];

   cout << "\nNumber of 12-inch spheres: " << sphereCounts[4];

   cout << endl;

   return 0;

}

Explanation:

The "cmath" library is included in the c++ program. The getSphereSize function is used to return the sphere size the rectangle dimension can fit into. It program continuously prompts the user for the length, breadth, and height of the rectangle and passes the values to the getSphereSize function in the while but breaks if any or all of the variable value is zero.

The sizes of the sphere objects in inches are collected in an array of five integer values of zeros and are incremented by one for every match with a rectangle.

7 0
3 years ago
Given the char * variables name1, name2, and name3, write a fragment of code that assigns the largest value to the variable max
Assoli18 [71]

Answer:

The following code as follows:

Code:

max=name1;   //define variable max that holds name1 variable value.

if (strcmp(name2, max)>0)  //if block.

{

   max=name2;  //assign value to max.

}

if (strcmp(name3,max)>0)   //if block.

{

  max=name3; //assign value to max.

}

Explanation:

In the above code, we define a variable that is max. The data type of max variable is the same as variables "name1, name2, and name3" that is "char". In the max variable, we assign the value of the name1 variable and use if block statement two times. In if block, we use strcmp() function that can be defined as:

  • In first if block we pass two variables in strcmp() function that is "name2 and max" that compare string value. If the name2 variable is greater then max variable value so, the max variable value is change by name2 variable that is "max=name2".
  • In second if block we pass two variables in strcmp() function that is "name3 and max" that compare string value. If the name3 variable is greater then max variable value so, the max variable value is change by name3 variable that is "max=name3".

4 0
3 years ago
Write a program that calculates payments for loan system. Implement for both client and Server. - The client sends loan informat
egoroff_w [7]

Answer:

Check the explanation

Explanation:

//Define the class.

public class Loan implements java.io.Serializable {

 

//Define the variables.

private static final long serialVersionUID = 1L;

private double annualInterestRate;

private int numberOfYears;

private double loanAmount;

private java.util.Date loanDate;

//Define the default constructor.

public Loan() {

this(2.5, 1, 1000);

}

//Define the multi argument constructor.

protected Loan(double annualInterestRate, int numberOfYears,

double loanAmount) {

this.annualInterestRate = annualInterestRate;

this.numberOfYears = numberOfYears;

this.loanAmount = loanAmount;

loanDate = new java.util.Date();

}

//Define the getter and setter method.

public double getAnnualInterestRate() {

return annualInterestRate;

}

public void setAnnualInterestRate(double annualInterestRate) {

this.annualInterestRate = annualInterestRate;

}

public int getNumberOfYears() {

return numberOfYears;

}

public void setNumberOfYears(int numberOfYears) {

this.numberOfYears = numberOfYears;

}

public double getLoanAmount() {

return loanAmount;

}

public void setLoanAmount(double loanAmount) {

this.loanAmount = loanAmount;

}

//Define the method to compute the monthly payment.

public double getMonthlyPayment() {

double monthlyInterestRate = annualInterestRate / 1200;

double monthlyPayment = loanAmount * monthlyInterestRate / (1 -

(Math.pow(1 / (1 + monthlyInterestRate), numberOfYears * 12)));

return monthlyPayment;  

}

//Define the method to get the total payment.

public double getTotalPayment() {

double totalPayment = getMonthlyPayment() * numberOfYears * 12;

return totalPayment;  

}

public java.util.Date getLoanDate() {

return loanDate;

}

}

//Define the client class.

public class ClientLoan extends Application {

 

//Create the server object.

ServerLoan serverLoan;

 

//Declare the variables.

int y;

double r, a, mp=0, tp=0;

String result,d1;

 

//Create the button.

Button b = new Button("Submit");

 

//Define the method stage.

public void start(Stage primaryStage) throws Exception {

 

TimeZone.setDefault(TimeZone.getTimeZone("EST"));

TimeZone.getDefault();

d1 = "Server Started at " +new Date();

 

//Create the GUI.

Label l1=new Label("Annual Interest Rate");

Label l2 = new Label("Number Of Years:");

Label l3 = new Label("Loan Amount");

TextField t1=new TextField();

TextField t2=new TextField();

TextField t3=new TextField();

TextArea ta = new TextArea();

 

//Add the components in the gridpane.

GridPane root = new GridPane();

root.addRow(0, l1, t1);

root.addRow(1, l2, t2, b);

root.addRow(5,l3, t3);

root.addRow(6, ta);

 

//Add gridpane and text area to vbox.

VBox vb = new VBox(root, ta);

 

//Add vbox to the scene.

Scene scene=new Scene(vb,400,250);

 

//Add button click event.

b.setOnAction(value -> {

 

//Get the user input from the text field.

r = Double.parseDouble(t1.getText());

y = Integer.parseInt(t2.getText());

a = Double.parseDouble(t3.getText());

 

//Create the loan class object.

Loan obj = new Loan(r, y, a);

 

//Call the method to compute the results.

mp = obj.getMonthlyPayment();

tp = obj.getTotalPayment();

 

//Format the results.

result = "Annual Interest Rate: "+ r+"\n"+

"Number of Years: "+y+"\n"+

"Loan Amount: "+a+"\n"+

"monthlyPayment: "+mp+"\n"+

"totalPayment: "+tp;

 

//Add the result to the textarea.

ta.setText(result);

 

//Create an object of the server class.

serverLoan = new ServerLoan(this);

});

 

//Set the scene to the stage.

//Set the stage title.

//Make the scene visible.

primaryStage.setScene(scene);

primaryStage.setTitle("ClientLoan");

primaryStage.show();

}

 

//Define the main method lauch the application.

public static void main(String args[])

{  

launch(args);

}

 

//Define the server class.

class ServerLoan extends Stage {

 

//Create the client loan object.

ClientLoan parent;

 

//Create the stage object.

Stage subStage;

 

//Create the text area.

TextArea ta = new TextArea();

 

//Define the constructor.

private ServerLoan(ClientLoan aThis) {

 

//Get the time in desired timezone.

TimeZone.setDefault(TimeZone.getTimeZone("EST"));

TimeZone.getDefault();

 

//Format the date with message.

String d2 = "Connected to client at " +new Date();

 

//Initialize the object.

parent = aThis;

 

//Add the date and the result to

//the text area.

ta.setText(d1);

ta.appendText("\n"+ d2);

ta.appendText("\n"+result);

 

//Create the grouppane.

GridPane root = new GridPane();

 

//Add text area to the group pane.

root.addRow(0, ta);

 

//Initialise the stage object.

subStage = new Stage();

 

//Add gridpane to the scene.

Scene scene = new Scene(root, 400, 200);

 

//Set the scene to the stage.

//Set the stage title.

//Make the scene visible.

subStage.setScene(scene);

subStage.setTitle("ServerLoan");

subStage.show();

}

}

}

Kindly check the Output in the attached image below.

4 0
3 years ago
Read 2 more answers
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