Explanation:
6579689993 and password is 3250 I RISHAVjoin please I join yar
Answer:
Explanation:
Extinction of a reinforced behavior occurs at some point after reinforcement stops, and the speed at which this happens depends on the reinforcement schedule. Among the reinforcement schedules, variable-ratio is the most resistant to extinction, while fixed-interval is the easiest to extinguish.
Just like variable ratios, variable interval schedules also produce steady rates of behaviors because the individual does not know how much time will pass until reinforcement is delivered. This creates high resistance to extinction.
In behaviorism, Intermittent Reinforcement is a conditioning schedule in which a reward or punishment (reinforcement) is not administered every time the desired response is performed. Gambling is an example of intermittent reinforcement.
The partial reinforcement extinction effect (PREE) is characterized by a tendency for subjects to perseverate in behavioural responding to a greater degree when the behaviour was previously probabilistically/infrequently rewarded as compared to when it was unconditionally/frequently rewarded.
The answer is stability. In a parallel circuit the potential source or voltage remains constant even as you add additional load to the circuit. Next would be simplicity and security, do note that the normal and typical circuitry found on household uses parallel circuit model.
Updating his drivers and organizing his data wouldn't do anything. He could take a backup of his data, but that's uneeded when he could just replace his motherboard to stop the random restarts.
I hope this helps! :>
Answer:
struct item
{
float previousCost;
float taxAmount;
float updatedCost;
} itemObject;
void calculation(int cost,int quantity,float tax)
{
struct item *itemPointer=&itemObject;
itemPointer->previousCost=(cost) * (quantity);
itemPointer->taxAmount=itemPointer->previousCost * (tax/100);
itemPointer->updatedCost=itemPointer->previousCost+itemPointer->taxAmount;
}
Explanation:
- Define a structure called item that has 3 properties namely previousCost, taxAmount and updatedCost.
- The calculation function takes in 3 parameters and inside the calculation function, make a pointer object of the item structure.
- Calculate the previous cost by multiplying cost with quantity.
- Calculate the tax amount by multiplying previous cost with (tax / 100).
- Calculate the previous cost by adding previous cost with tax amount.