<span>y = sqrt(25-x^2) at point (3,4)
The derivative gives us the slope at 3 to be:
-2x
------------ at x=3: -3/4
2sqrt(25-x^2)
</span><span>so we have a vector that is parallel to the slope of the tangent line is: <4,-3>
</span>
<span>the mag = 5 so; unit tangent = <4/5 , -3/5>
</span>
<span>since perpendicular lines have a -1 product between slopes we get the normal to be...
<3/5,4/5>
</span>
<span>It is <4,-3> because it is rise over run. Rise is y component of vector and run is x component of vector.</span>
Answer:
<u>18</u>
Step-by-step explanation:
You basically have to do 13.5 divided by 0.75 (3/4) which equals 18
1 x 10 = 10
16 x 1 = 16
10 + 16 =
26
Answer:
If the game with 3 hits is ignored the data becomes:
- 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11
a) The mean will increase.
<u>With 3:</u>
- (3 + 7*2 + 8*4 + 9*5 + 10*4 + 11*4)/20 = 8.9
<u>Without 3:</u>
- (7*2 + 8*4 + 9*5 + 10*4 + 11*4)/19 = 9.21
b) The median will remain as is.
- With 3 and without the median is same = 9