According to paragraphs 12 - 14 of the text "Reality Is Broken: Why Games
Make Us Better and How They Can Change the World (Part One)" by Jane McGonigal, PhD, McGonigal expatiates on the initial claim by providing very strong evidence by way of statistics.
<h3>What is McGonigal's Initial Claim?</h3>
The above writer's initial claim as enumerated in the first paragraph, though a simple sentence, is that Gamers no longer find reality interesting hence, they are moving to virtual reality through games.
The textual evidence for this is given below:
"Gamers have had enough of reality"
<h3>What is a claim?</h3>
A claim is a bundle of operational facts that creates a legal right that may be enforced in court.
Although certain situations favor one of the expressions over the other, the term claim is typically equivalent with the phrase cause of action.
Learn more about claims:
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Being by oneself without company
Answer:
Roles of women: house work (cleaning), raising children, sewing, babysitting, shopping at grocery stores for items for meal preparation.
Roles of men: A steady income, college educated, getting women pregnant and having a large family with at least two boys.
Explanation: The possibilities of having the above mentioned done would be that you can have multiple grandchildren in the many decades down the road, a way to make things to go in your house rather than hiring people to come in a decorate your home, you have an outlet from your husbands or wives job by bouncing in between jobs (wife/husband), having the ability to carry on the family name which in certain cultures are socially acceptable, and that when you are college educated you become a more well rounded individual in society.
My only two cites that I can give to the above mentioned would be this:
1.) My life is similar to this as I am a high school student trying to get to college to get a degree in the arts and....
2.) The movie "Divine Secrets of the Ya-Ya Sisterhood"
Hope this helps! Dee Dee Riley