Answer:
Jeremy knows it near the end of the story when NetherMagnus tells him that he is already there in Nethergrave.
Explanation:
Nethergrave is Gloria Skurzynski’s short story. It is a tragic story of Jeremy (an 8th grade student) who is addicted to computer games and chatting. A side theme of the story is also about parents spending less time with their children.
Near the end of the story Jeremy asks NetherMagus (a masked character in the game) tat how he could get to Nethergrave to enjoy all the features of the game. On this NetherMagus replies Jeremy “You’re already there!” At this point Jeremy realizes that Nethergrave is not just a computer game, but a kind of grave as well. But it is too late as Jeremy has fully entered Nethergrave now.
He likes a challenge, wants to take credit for Eliza's transformation and win the bet with Colonel Pickering. I think
The visual aid which would best engage the audience's emotions is the following one:
B. A short clip from an episode of a classic television show.
Since we are talking about a <em>classic</em> television show, people are likely to be familiar with it and it must have been, at some point, part of their lives as a source of entertainment and also as something they related to somehow. Due to the fact they have already watched it and probably know the characters well, it has certainly triggered their emotions throughout their lives, in different stages of it. Watching a short clip of the classic TV show can surely engage the audience's emotions, whether by making them laugh or by reminding them of some personal event, perhaps leading them into a feeling of nostalgia.
Answer:
Yes
Explanation: onomatopoeia is a sound
Answer:
Compulsory: Required of all people in a particular group
Eclectic: Describes something that uses information from a variety of sources
Rote: Method of learning by repeating something over and over again