Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
Eighths and their multiples are common fractions which I recommend memorizing, but to actually solve this, you use the literal meaning of a fraction and divide 5 by 8. See the long-division below (it was surprisingly difficult to type, so I hope it helps!).
To round 0.625 to the nearest hundredth, we go to the second decimal place, which is 5, so we round up to 0.63.
Answer:
YES
Step-by-step explanation:
because they are all different lengths
Answer:
x-intercept = 12, y-intercept = 4
Step-by-step explanation:
To find the x and y intercept, substitute 0 in for both values.
<u>Substitute 0 into x:</u>
2(0) + 6y = 24
6y = 24
<u>Divide each side by 6:</u>
y = 4
<u>Substitute 0 into y:</u>
2x + 6(0) = 24
2x = 24
<u>Divide each side by 2:</u>
x = 12
Answer:
It is 150.
Step-by-step explanation:
This clarifies it https://artofproblemsolving.com/wiki/index.php/2020_AMC_8_Problems/Problem_23