Answer:
$25
Explanation:
Please check the attached image for a diagram of exhibit 3-1
The total quantity demanded can be found by adding the sum of the quantity demanded at $5.
Jane doesn't demand at $5, so her quantity demanded is 0
For Henry it is 8
For Bob, it is 17
Total quantity demanded ia 25
I hope my answer helps you
Answer:
B. $108,000
Explanation:
The computation of the total amount of long-term liabilities is shown below:-
Total amount of long-term liabilities = Long term notes payable (Due 2022) + Mortgage payable (Due 2023) + Bonds payable (Due 2024) + Long term liabilities
= $41,000 + $8,000 + $59,000
= $108,000
Therefore for computing the total amount of long-term liabilities we simply applied the above formula and we have not considered as they are not relevant and not covered into long-term liabilities as they all are current liabilities
Answer:
Yes, Elliot breached his fiduciary duties with Merrill Lynch.
Explanation:
Since Elliot is an employee of Merrill Lynch, he owes the company fiduciary duties, that means that Elliot should always act on the best interest of his employer (Merrill Lynch), and he must also avoid any personal conflict of interest between him and his employer.
Elliot is not acting on the best interest of his employer, instead he is benefiting from the position given to him by his employer (by requiring advice from other employees).
Answer:
The correct answer is "$19,546.74".
Explanation:
The given values are:
Amount,
= $12,000
Years,
= 10
Interest rate,
= 10%
Now,
The future value will be:
⇒ ![Future \ value=Amount\times (1+Rate)^{Years}](https://tex.z-dn.net/?f=Future%20%5C%20value%3DAmount%5Ctimes%20%281%2BRate%29%5E%7BYears%7D)
On substituting the given values in the above formula, we get
⇒ ![=12000\times (1+5 \ percent)^{10}](https://tex.z-dn.net/?f=%3D12000%5Ctimes%20%281%2B5%20%5C%20percent%29%5E%7B10%7D)
⇒ ![=12000\times (1+0.05)^{10}](https://tex.z-dn.net/?f=%3D12000%5Ctimes%20%281%2B0.05%29%5E%7B10%7D)
⇒ ![=12000\times (1.05)^{10}](https://tex.z-dn.net/?f=%3D12000%5Ctimes%20%281.05%29%5E%7B10%7D)
⇒
($)
The
1986 Japanese release of legend of Zelda introduced open world, nonlinear
gameplay; the concept that players could go wherever they wanted and there were
multiple routes to winning.
A
non-linear game is a game that can be completed taking different approaches and
routes in contrast to a linear game which has always a fixed path of
sequences. Zelda is considered for many as the founder of the non-linear genre
known these days as sandbox.