Answer:
Oui, il peut y avoir un lien. Lorsque les gens jouent à des jeux vidéo, cela se répercute sur leur vie. Si les jeux sont violents, ils peuvent l'être.
Explanation:
Cosmides and Tooby tested participants' ability to solve variations of the Wason problem, including ones containing stories about a particular culture. Their results showed that <u>culture-specific knowledge</u> is not always necessary for conditional reasoning.
<u>Explanation:</u>
These tests conducted by Cosmides and Tooby contained the participant using their abilities and logical reasoning in order to solve various variations of the Wason Problem. While the problems had a cultural addition to them, where they may or may not contain stories about a particular culture.
This led to similar results though which showed Cosmides and Tooby that it was not necessary for the participants to have knowledge of the culture specifically to remember or know the stories. Thus, the more general approach and inductive processes were not culture specific and thus, needed no cultural knowledge as the process were distributed similarly throughout the cultures.
Answer:
Opposite
Explanation:
Answer to the following question is as follows:
The effects of activating the amygdala as well as the prefrontal cortex on aggressiveness are diametrically opposed. Aggressive behaviour is triggered by activation of the amygdala, whereas aggressiveness is controlled by the prefrontal cortex.
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