<em>GIGO</em> is the considered as the <u>accurate processing</u> in computers.
In the field of computer science, the word GIGO stands for " garbage in, garbage out".
It is a concept that refers that if bad input is provided to the computers, the output will also be bad and useless.
It is the inability of the program to any bad data providing incorrect results.
Thus GIGO is the most accurate processing in a computer programs.
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The answer is D. Because you are in the middle of the road so put your caution lights on and steer to the side of the road
Answer:
the branch of mathematics concerned with the analysis of strategies for dealing with competitive situations where the outcome of a participant's choice of action depends critically on the actions of other participants
Explanation:
In simple terms Game theory is the study of how and why people make decisions.
Summarize all positive numbers as follows: + It's good. The total of all negative numbers is:, write it down. + Unfavorable.
<h3>
What is C++ language?</h3>
C++ language is defined as a general-purpose programming language that supports procedural, object-oriented, and generic programming and is case-sensitive and free-form. As well as being used for in-game programming, software engineering, data structures, and other things, C++ is also utilized to create browsers, operating systems, and applications.
An application that adds all positive integers and stores them in variables, as well as adding all negative numbers and storing them in variables. The software should print the values for both variables at the conclusion and compute their average. When the user enters a zero, the software should terminate.
Thus, summarize all positive numbers as follows: + It's good. The total of all negative numbers is:, write it down. + Unfavorable.
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Explanation:
Following are the difference between overriding and overloading
(1) Method overloading means method having same name but different parameter or method signature Whereas Method overriding means method having same name and same parameter or signature.
(2) Method overloading is achieved the compile time Polymorphism whereas Method overriding is achieved the Run time Polymorphism .
(3 ) In method overriding child class have facility to provide a specific implementation of a method which is already defined by parent class method whereas there is no such facility is available in method overloading
(4 )Programming structure of method overloading
class test
{
void fun()
{
// statement
}
void fun(int b)
{
// statement
}
}
In this fun() method name is same but different signature I.e void fun() and void fun(int a);
Programming structure of method overriding
class parent
{
void fun()
{
// statement in parent class
}
}
class child extends test
{
void fun()
{
// override the statement in child class
}
}
In this fun() method have same name and same signature in both class