Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
I think the answer is: -4.25
Answer:
2.26 13.-8
3.-14 14.-1
4.-12 15.3
5.-15 16.-3
6.-5 17.8
7.-15 18.-20
8.-2
9.39
10.-125
11.-50
12.29
Step-by-step explanation:
Your welcome