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Amanda [17]
4 years ago
11

Which of the following best describes the difference between science and technology?

Computers and Technology
2 answers:
JulsSmile [24]4 years ago
8 0

Your answer is D. I hope this helps!

Mandarinka [93]4 years ago
5 0

Answer:

The correct answer is <em><u>"The goal of science is to gain knowledge about the natural world, while the goal of technology is to create new processes or products for human use."</u></em>

You might be interested in
Malwar is the short form for malicious software and used to refer​
bearhunter [10]

Answer:

Malware is the shortened form of malicious software. Malware is an umbrella term used to refer to a variety of forms of hostile or intrusive software including Ransom wares, Computer Viruses, Worms, Trojan Horses, Spyware, Adware, Scareware etc.

7 0
3 years ago
In your own words, describe the structure and function of both the stack and queue data structure and discuss how they are diffe
Kobotan [32]

Answer:

Following are the answer to this question:

Explanation:

Stack:

The stack data structure is used to create method, parsing, analysis of expression, and tracking. This data type uses the LIFO system, which stands from the Last In First Out. This data structure operates on the top side. In this data structure, it performs two methods, that are "push() and pop()" method and the time complexity of the stack data structure O(1).

Example of Stack:

import java.util.*;//import package

 public class Main //defining class Main

{      

public static void main (String[] ag)//defining main method  

  {

     ArrayDeque<Character> stack = new ArrayDeque<Character>();//creating Character array ArrayDeque  

       stack.push('A'); //add value in stack  

      stack.push('B');//add value in stack  

      stack.push('B'); //add value in stack  

      System.out.println("First Insert:"+stack); //print value         stack.pop();//remove value from stack    

    System.out.println("After removing element: "+stack); //print value         stack.push('B'); //add value in stack    

    stack.pop();//remove value from stack      

 System.out.println("final value: "+stack); //print value    

}

}

Output:

First Insert:[B, B, A]

After removing element: [B, A]

final value: [B, A]

Queue:

The queue data structure is an abstract type, it is similar to the stacks data structure. It is open at both ends when opposed to lines. It follows the FIFO method, which stands for the First-In-First-Out method, At one end data is inserted and at the other end, it deletes the data and the time complexity of the queue data structure O(1).

Example of Queue:

import java.util.*;//import package  

public class Main//defining a class queue

{  

    public static void main(String[] ars)//defining main method

    {  

      LinkedList<Integer> que= new LinkedList<Integer>();//defining integer array LinkedList    

      for (int i = 0; i < 5; i++)//defining fo loop to add value in queue  

     {    

        que.add(i); //use add method to insert value        

}        

System.out.println("Queue value: "+ que); //print queue value      

  int remove= que.remove(); //remove value from the queue          System.out.println("after removing value from queue: "+ remove);//removing element from queue  

      System.out.println(que);  //after removing the element print value  

  }

}  

Output:

Queue value: [0, 1, 2, 3, 4]

after removing value from queue: 0

[1, 2, 3, 4]

6 0
4 years ago
Write a test program that creates two Rectangle objects—one with width 4 and height 40 and the other with width 3.5 and height 3
BARSIC [14]

Answer:

public class Rectangle {

   private double width;

   private double heigth;

   public Rectangle(double width, double heigth) {

       this.width = width;

       this.heigth = heigth;

   }

   public double getWidth() {

       return width;

   }

   public void setWidth(double width) {

       this.width = width;

   }

   public double getHeigth() {

       return heigth;

   }

   public void setHeigth(double heigth) {

       this.heigth = heigth;

   }

   public double perimeter(double width, double heigth){

       double peri = 2*(width+heigth);

       return peri;

   }

   public double area(double width, double heigth){

       double area = width*heigth;

       return  area;

   }

}

class RectangleTest{

   public static void main(String[] args) {

       //Creating two Rectangle objects

       Rectangle rectangle1 = new Rectangle(4,40);

       Rectangle rectangle2 = new Rectangle(3.5, 35.7);

       //Calling methods on the first Rectangel objects

       System.out.println("The Height of Rectangle 1 is: "+rectangle1.getHeigth());

       System.out.println("The Width of Rectangle 1 is: "+rectangle1.getWidth());

       System.out.println("The Perimeter of Rectangle 1 is: "+rectangle1.perimeter(4,40));

       System.out.println("The Area of Rectangle 1 is: "+rectangle1.area(4,40));

       // Second Rectangle object

       System.out.println("The Height of Rectangle 2 is: "+rectangle2.getHeigth());

       System.out.println("The Width of Rectangle 2 is: "+rectangle2.getWidth());

       System.out.println("The Perimeter of Rectangle 2 is: "+rectangle2.perimeter(4,40));

       System.out.println("The Area of Rectangle 2 is: "+rectangle2.area(4,40));

   }

}

Explanation:

  • Firstly A Rectangle class is created with two fields for width and heigth, a constructor and getters and setters the class also has methods for finding area and perimeters
  • Then a RectangleTest class containing a main method is created and two Rectangle objects are created (Follow teh comments in the code)
  • Methods to get height, width, area and perimeter are called on each rectangle object to print the appropriate value
5 0
3 years ago
In mathematics, "quadrant I" of the cartesian plane is the part of the plane where x and y are both positive. Given a variable,
lbvjy [14]

Answer:

#include <iostream>

using namespace std;

struct Cartesian {

double x;

double y;

};

int main() {

// creating a pointer p of type struct Cartesian

struct Cartesian *p = new Cartesian ;

cout << " Enter x: ";

// accessing the structure variable x by arrow "->"

cin >> p->x;

cout << "Enter y: ";

// accessing the structure variable y by arrow "->"

cin >> p->y;

// expression to check whether x and y lie in Quadrant 1

if (p->x > 0 && p->y > 0) {

 cout << "X and Y are in Quadrant 1 ";

}

else

{

 cout << "x And y are not in Quadrant 1";

}

// deleting the struct pointer p

delete p;

return 0;

}

Explanation:

in order to locate memory in heap, keyword "new" is used in C++ so,

struct Cartesian *p = new Cartesian ;

in order to access data members of the structure using pointer we always use an arrow "->". otherwise a dot oprerator is used to access data members.

in order to check whether x and y lie in 1st quadrent, we must use && operator in our if condition. so

if (p->x > 0 && p->y > 0)

&& will return true iff x and y both are +ve.

deleting the struct pointer p is important beacuse we are allocating memory in heap so heap memory should be used a resource and must be release when not needed otherwise it can cause memory leakage problems. so  

delete p;

5 0
3 years ago
how can i stop this stupid thing from sending me emails because my school decides to not give you a block option
tekilochka [14]

Answer:

If it on g mail you go to the spam box and then press the spammers to account and then press block and then you will block them.

5 0
3 years ago
Read 2 more answers
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