Answer:
Step-by-step explanation:
Here's the game plan. In order to find a point on the x-axis that makes AC = BC, we need to find the midpoint of AB and the slope of AB. From there, we can find the equation of the line that is perpendicular to AB so we can then fit a 0 in for y and solve for x. This final coordinate will be the answer you're looking for. First and foremost, the midpoint of AB:
and
Now for the slope of AB:
and
So if the slope of AB is 1/3, then the slope of a line perpendicular to that line is -3. What we are finding now is the equation of the line perpendicular to AB and going through (0, 3):
and filling in:
y - 3 = -3(x - 0) and
y - 3 = -3x + 0 and
y - 3 = -3x so
y = -3x + 3. Filling in a 0 for y will give us the coordinate we want for the x-intercept (the point where this line goes through the x-axis):
0 = -3x + 3 and
-3 = -3x so
x = 1
The coordinate on the x-axis such that AC = BC is (1, 0)
Answer:
Moving the decimal 3 places to the right in a decimal number is the same as multiplying the number by 1000.
Answer:
All real numbers except where x<-3
Step-by-step explanation:
Values of x that make negatives under even radicals are not part of the domain. Any value of x that is less than -3 would make a negative under the square root, so those are not included in the domain.
Answer: It would be 8+4z because you can't add a variable.
Answer:
Step-by-step explanation:
The probability of drawing a red card is 1/2, since half of the cards in a deck are red. The probability of drawing an ace from a deck is 1/13, since there is an equal chance to pick any of the 13 numbers.
P(red card and ace)= P(red card)*P(ace)=1/2 * 1/13=1/26