Answer:
The algorithm to find A is even or odd.
- input A.
- Check the remainder on diving by 2 by A%2.
- If remainder is 1 then A is odd Print(Odd).
- If remainder is 0 print(Even).
Explanation:
To check if the number is even or odd we use modulo operator(%).Which gives the remainder on dividing.So if we do this A%2 it will give the remainder that will come out on dividing the value of A by 2.
So if the remainder comes out is 1 then the number is odd and if the remainder is 0 then the number is odd.
True, false, false. Hope this helps:)
I believe that the answer to the question provided above is that with the age of improving technology, the aspects of future games will be based more unto electronic games or e-games.
Hope my answer would be a great help for you. If you have more questions feel free to ask here at Brainly.
Answer:
The answer is "Pages Crawl Depth and 4".
Explanation:
The Crawl depth is the level, in which pages inside a site are indexed by a search engine. Page within the same website, which is directly linked with the web page has either a raster depths of 1 links.
- These pages are linked back, within the raster range of 1 site have a raster depths of 2 and many more.
- It is a site or subsites, where getting increasingly closely similar to a broader optical disks. It is best to ensure, that neither sites greater then 4 click is open.
The correct answer is A. Familiar words for clues
Explanation:
Finding unfamiliar words is common while reading, especially in texts that belong to a specific field such as medicine, technology, etc. This can be handled through multiple strategies such as using a dictionary, guessing the meaning of the word based on its parts, and using context clues.
In this context, one of the easiest and most time-saving strategy is the use of context clues that implies using the familiar words as clues to guess the meaning of an unfamiliar word. This is effective because in most cases the meaning of an unknown word can be determined using the context of the word or words around the unknown word. Also, this strategy takes little time because you only need to analyze the sentence or paragraph where the unknown word is. Thus, the time-saving strategy to define unfamiliar words involves using familiar words for clues.