Answer:
They use the strategies for playing chess and for interacting with others.
Explanation:
Rules of the Game is a story by Amy Tan where Waverly's mother teaches her how to achieve more more by using the invisible strenght.
Invisible strength means quietly working towards a goal.
Waverly applies this to chess. She learns not to brag about her success or fret about losses.
For example a mentor she was learning chess from taught her that she should learn from her mistakes instead of being a sore loser.
Other rules are to never announce check with vanity lest someone with an unseen sword slit your throat, and to never throw pieces into the sandbox after losing a game.
Answer and Explanation:
Jay Gatsby is the main character of the novel "The Great Gatsby", by American author F. Scott Fitzgerald. When the narrator, Nick, first hears of him, Gatsby is but a name, faceless, connected to grand parties and wealth.
On the outside, Gatsby has an almost flawless appearance. He dresses finely and modernly. He lives in a castle, surrounded by servants. He drives a fancy car, and knows influential people. He always, as Daisy describes him, "looks cool". He says he is an Oxford man, the inheritor of a big fortune, a world traveler. He is good-looking, well-spoken - a "true" gentleman. Gatsby gives the impression of being secure, of knowing his place in the world. He seems to have life figured out.
But there is a reason why Gatsby is only "almost" flawless. On the inside, he is none of the things described above. Even though he is a good man with grand dreams, he is insecure. Born in extreme poverty, Gatsby thinks wealth will solve all his self-esteem issues. He is afraid people will see through the façade he has built, see the true Gatsby: an uneducated man whose fortune comes from selling illegal alcohol. On the inside, Gatsby is far from being a gentleman or from being cool. He is scared, tense, eager, almost desperate. He wants to be seen, but he also fears it tremendously.
Answer: Tom was compensated for his loss of a tooth by finding an entirely new way to spit.
But all trials bring their compensations. As Tom wended to school after breakfast, he was the envy of every boy he met because the gap in his upper row of teeth enabled him to expectorate in a new and admirable way.
Well for one, characterisation is how a writer chooses to reveal a characters personality in a story, through things like physical appearance (shiny hair, blue eyes, nice smile, ect.) and through virtues and faults (brave, attentive, smart - egotistical, bitter, evil.)
Figurative language is basically how you'd describe said chracterisations, through things like personification, hyperbole, metaphors, similes, ect.
So with that being said, figurative language can help characterise a monster by doing more than just saying it's a monster; figurative language can make it /feel/ like a monster to the reader. Figurative language can turn the monster '3-D' (for lack of better words), by saying it has long claws, stinky breath, vicious fangs, a horrifying growl, ect.
My favourite example of figurative language is actually in the childrens book "Where the Wild Things Are" by Maurice Sendak, because it uses simple figurative language. Maurice Sendak describes the wild things as so: "They roared their terrible roars and gnashed their terrible teeth and rolled their terrible eyes and showed their terrible claws.'
Anyway, I hope this helped !! :-)