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Finger [1]
3 years ago
11

The Unified Modeling Language (UML) represents an object as a _____ with the object name at the top, followed by the object's at

tributes and methods.
Mathematics
1 answer:
OverLord2011 [107]3 years ago
7 0

Answer:

Rectangle

Step-by-step explanation:

-Unified Modeling Language (UML) is a general-purpose, developmental, modelling language intended to provide a standard way to visualize the design of a system.

-It uses an integrated set of diagrams, rectangles, in these visualizations folowed by the object's attributes and methods.

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Answer:

two imaginary numbers

Step-by-step explanation:

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The height of an ostrich is 20 inches more than 4 times the height of a kiwi. If an ostrich is 108 inches tall, how tall is a ki
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The answer would be (108-20)4=22
3 0
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R/3 + 5 &lt; 8<br><br> please help
Feliz [49]

Answer:

r<9

Step-by-step explanation:

r/3 + 5 < 8

Subtract 5 from each side

r/3 + 5-5 < 8-5

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3 years ago
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ArbitrLikvidat [17]

The inverse of the function f(x) = 2x - 10 is f-1(x) would be x/2 + 5.

Lets try to solve it,

We will be using the inverse function to solve this.

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Replace f(x) with y.

y = 2x - 10

Interchange x and y

x = 2y - 10

Solve for y

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Replace y with f-1(x).

f-1(x) = x/2 + 5

Thus, the inverse of the function f(x) = 2x - 10 is f-1(x) = x/2 + 5

Learn more about inverse function on:

brainly.com/question/11735394

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7 0
2 years ago
What is the rule for reflection?
Temka [501]

Step-by-step explanation:

So if you are reflecting across the x-axis then the point after the reflection should be (x,-y). If you are reflecting across the y-axis the the point after the reflection should be (-x,y). If you are reflecting across the line y=x, then the point after the reflection should be (y,x) If you are reflecting across the line y=-x, then the point after the reflection should be (-y, -x). If you are reflecting across the origin, then the point after the reflection should be(-x,-y). Hope this helps.

8 0
3 years ago
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