Answer:
Bill Gates was showing off his new baby. It was March 2000, and thousands of people packed the room at the Game Developers Conference (GDC) in San Jose, California, and the event was broadcast on TV worldwide. Standing on a dark, cavernous stage, Mr. Gates talked about the future of video games. He pulled a black shroud off a table and there was the machine, a shiny chrome box in the shape of the letter X, with a big green jewel in its center. "The modest tag line here is the future of console gaming," he said.
Offstage, Jonathan "Seamus" Blackley was worried sick. "I was under so much stress, it was remarkable I didn't explode," he recalls. The renegade program manager who was one of several co-creators of the Xbox, Mr. Blackley was a main character in an internal Microsoft insurgency that convinced Mr. Gates to spend an estimated $5 billion to $6 billion to enter the video game business. This was Mr. Blackley's spotlight moment. He and a small band of fellow renegades had convinced Mr. Gates that Microsoft had to field a non-PC box that didn't run Windows, that the company had to go into the money-losing hardware business, and that it had to defeat Sony's PlayStation 2 game console or surrender any hope of controlling technology in the living room.
Feigning confidence, Mr. Blackley walked on stage. He draped a leather jacket emblazoned with the acid-green Xbox logo over Mr. Gates's shoulders, then proceeded to wow the audience by showing on a big screen what the Xbox could do. With a controller in hand, he set off animations ranging from hundreds of Ping-Pong balls bouncing all over a room to a computer-animated woman practicing martial arts with a giant robot.
Everything went great until it looked like the demo froze. Backstage, Mr. Blackley's friends had a moment of horror when the action stopped on the screen; they thought the machine had crashed. That was all they needed: jokes about how Microsoft's blue screen of death--references to the familiar crashing of Windows--would now be part of video games
Answer:
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The answer is A how it was cast
Answer:
Where are the multiple chioce answers?
Explanation:
Hello. You did not enter the text in the article to which this question refers, which makes it impossible for it to be answered. However, I will try to help you in the best possible way.
1. Developing countries tend to have more social backward and traditional ideas, which impose very defined social standards and very strict gender roles. Although there are exceptions, the less developed a country is, the greater are the cases of devaluation of women, causing girls not to be welcomed in these countries.
2. This means that families do not see the birth of girls as a sign of wealth, but rather a sign of expense and bad luck, as in many places, women are prevented from working and even studying.
3. This type of positioning strongly influences the behavior of the girls as they grow up, causing them to become highly oppressed, repressed and insecure in relation to themselves and in relation to the world. However, countries that position themselves differently in relation to girls also have different influences on their behavior.
4. The feeling of devaluation prevents girls from fully developing, being unable to take on the responsibilities of their lives independently and completely.
5. In this case, the impact is negative not only on girls, but also on the country, which loses a large number of successful professionals, since it discriminates against women. This prevents countries from being successful and causes them to be frowned upon internationally.