The area of a square is simply the square of the side. So, you only need to write a program that receives a number as input, which is the side of the square, and returns that number squared, which will be the area of the square.
You didn't specify any language, so for example here's a C implementation that receives the side from the user and returns the area:
#include <stdio.h>
int main()
{
double side, area;
do{
printf("Enter the side of the square (must be >0): ");
scanf("%lf", &side);
} while(side<=0);
area = side * side;
printf("The area is %lf", area);
}
<span>An ecommerce application is the software that handles ecommerce transactions. It helps customers to find products, make a selection and submit payment. A key component of an ecommerce application is an online shopping cart. </span>
Answer:
You just need to click over the desktop, move to the View, and then change to medium, if its the icon size.
However, if you feel your resolution requires screwing up, then you are required to do the right-click, and again over the Desktop and then move to the settings (screen resolution),
And if you by chance clicked on the magnifier utility, you can CTRL + ALT +DEL and you will also be required to shut the interface.
Explanation:
You just need to click over the desktop, move to the View, and then change to medium, if its the icon size.
However, if you feel your resolution requires screwing up, then you are required to do the right-click, and again over the Desktop and then move to the settings (screen resolution),
And if you by chance clicked on the magnifier utility, you can CTRL + ALT +DEL and you will also be required to shut the interface.
The answer is Qualitative data. Players who skate in a crouched position prefer sticks with a low lie. The observation is a type of Qualitative data. Qualitative data<span> is information about qualities; information that can't actually be measured. </span><span> For instance, colors, shapes, and textures of objects are all </span>qualitative<span> observations. This time, it is the shape of the stick.</span>