Nick describes himself as someone who was very tolerant, and withheld judgement from most people. "<span>In consequence, I’m inclined to reserve all judgments, a habit that has opened up many curious natures to me and also made me the victim of not a few veteran bores" (Fitzgerald Chapter 1). He says he graduated from New Haven, and fought in the first World War, which left him feeling restless. He says that he decided to study and attempt to make it in the industry of bonds. He moves to West Egg, where the new money is, or the young men seeking to make their fortunes through hard work, in contrast to East Egg, where the old money is, or family-inherited money. So, in short, Nick is a restless man looking to make his fortune through hard work, and completely reserves judgement of most of the people around him. </span>
Answer:
Problem signal words: "Damage", "Bother", "Harm." Solution; "Solution", "Solve." , and possibly "promising"
Explanation:
Signs of a problem include certain words like, harm, insult, damage, etc. Find those words that could pertain to how you would find something a problem. and words like, "help", "reform", "fix", etc. for solution. hope it helps!
Answer:
Home
Explanation:
Positive connotations refers to a positive meaning of a word in a sentence. Decorating, cooking and house can also be used in a negative connotation but Home is a lively word denoting a positive connotation.
Answer:
Should companies continue targeting kids in their advertisement's?
Explanation:
Kids represent an important demographic to marketers because in addition to their own purchasing power (which is considerable) they influence their parents’ buying decisions and are the adult consumers of the future.According to the 2008 YTV Kids and Tweens Report, kids influence: Breakfast choices (97% of the time) and lunch choices (95% of the time). Where to go for casual family meals (98% of the time) (with 34% of kids always having a say on the choice of casual restaurant). Clothing purchases (95% of the time). Software purchases (76% of the time) and computer purchases (60% of the time). Family entertainment choices (98% of the time) and family trips and excursions (94% of the time). As a result, industry spending on advertising to children has exploded over the past two decades. In the United States alone, companies spent over $17 billion doing this in 2009 – more than double what was spent in 1992. Parents today are willing to buy more for their kids because trends such as smaller family size, dual incomes and postponing having children until later in life mean that families have more disposable income. As well, guilt can play a role in spending decisions as time-stressed parents substitute material goods for time spent with their kids.