Answer:
I honestly don't know if you're being serious or not as this was a popular thing a few years ago, there are a few videos on yt, one particularly from 2008 that answers your question pretty well.
Clipping through a loading area requires at least 400 speed. But if you're just interested in the usual speed, there are multiple glitches to make him go faster than his usual x3.5 increased running speed (which is the speed you get at the LEAST when BLJing) but it seems the average is -200. I've seen people get up to -900 though, so.
Basically, it can vary. In a very specific area he can get max momentum of -9373, which is probably the fastest even though it's against a wall.
Answer:
C or D
Explanation:
If he has previous experience, C might be better answer, otherwise, D is right.
not sure with my answer either lol
Answer:
Explanation:
A digital camera refers to a camera whereby the photographs are being captured in digital memory. An analogue camera refers to the traditional camera that typically sends video over cable.
The advantages of digital cameras over analogue cameras include:
1. Massive Storage Space:
There is a large storage space for photos and thus helps to prevent limitations to film. There are memory cards that can store several images.
2. Multiple functions:
The digital camera performs several functions like face detection, night and motion detection This makes capturing of images more fun and brings about better images.
3. Video Camera:
Digital cameras can also capture moving pictures while analog camera typically captures images that are still. Digital camera is vital as it can be used for live streaming.
4. Smaller and Lighter:
Digital cameras are usually smaller and lighter which makes them more portable and easy to carry about.
Answer:
Costumes are the artwork associated with a sprite. Sprites are things that move, so they can have multiple costumes. Backdrops are the artwork for the stage. The stage doesn't move, but can have multiple backdrops.
Sprites are used to make complex and interesting animations and games. A sprite is able to store images or animations with a set of properties such as position and visibility. Sprites also have properties to report interactions with other sprites or the mouse.
I’m going to assume the ? is dividing and if that’s the case X = 1