The conflict of the story is when Peters father forces him to leave Pax by the side of the road . The conflict is man V. wild because of the rough terrain Peter battled throughout the book in the hopes of retrieving Pax
Answer:
It is opinionated. You give <u>your</u> own opinion on the topic.
Answer:
The sentence in the excerpt that shows a mocking tone is:
Like he could ever be an astronaut!
Explanation:
To mock means to make fun of something or someone in a derisive, cruel manner. Notice how the sentence "Like he could ever be an astronaut!" mocks the sentence that came before it. It is, in a cruel, sarcastic way, refuting the possibility of Jason becoming an astronaut like he used to dream of. We can easily hear the tone in which the sentence would be spoken in our minds - a laughing, ironic tone.
Answer:
Many times, the different cultural parameters of a society can exert a negative influence on interpersonal relationships within it. Thus, general behavior patterns may contain within themselves certain defects that lead to the generation of conflicts between individuals. For example, in the case of the United States, the strong cultural tendency toward individualism can cause two people to clash when their personal interests are in conflict (rather than the two working together to achieve a common good). Another example is the serious defect of American society around the economic valuation of people, which tends to belittle or discriminate against those individuals with a lower socioeconomic status, generating conflicts or interpersonal clashes between the different social classes.
Can video games be addictive? A recent study by Iowa State University concluded that 1 in 12 American children between the ages of 8 and 18 are addicted to video games. This figures show “gaming” as an addictive pathology, the same way that people are addicted to drugs or gambling. "Pathological gamers" spend more than 24 hours a week playing video games, which is twice the amount of time spent by most players. Researchers are concerned that the United Sates may be following in the footsteps of South Korea. South Korea has more than one hundred clinics to treat video-game addiction. The American Academy of Pediatrics recommends no more than two hours a day of "screen time." this includes television, movies and the internet.