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sveta [45]
4 years ago
9

When a policy setting in Computer Configuration and User Configuration in the same GPO conflict, the Computer Configuration poli

cy setting takes precedence. True or False?
Computers and Technology
1 answer:
Maru [420]4 years ago
8 0

Answer:

True

Explanation:

Computer Configuration policy applied first. This happens when the Computer system boots up. Then the user policy is applied when the user logs on. This takes place when the user object is in the same organizational unit.

So Computer Config policy setting takes precedence. User configurations is applied to local users only while computer configuration is applied to the machine itself. First the Computer GPO is applied and then the User GPO.  Loopback processing in replace mode enforces the Computer GPO over the user GPO.

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Any1??<br> Write the names of atleast 22 high-level programming languages
Brums [2.3K]

Answer:

1 Array languages

2 Assembly languages

3 Authoring languages

4 Constraint programming languages

5 Command line interface languages

6 Compiled languages

7 Concurrent languages

8 Curly-bracket languages

9 Dataflow languages

10 Data-oriented languages

11 Decision table languages

12 Declarative languages

13 Embeddable languages

13.1 In source code

13.1.1 Server side

13.1.2 Client side

13.2 In object code

14 Educational languages

15 Esoteric languages

16 Extension languages

17 Fourth-generation languages

18 Functional languages

18.1 Pure

18.2 Impure

19 Hardware description languages

19.1 HDLs for analog circuit design

19.2 HDLs for digital circuit design

20 Imperative languages

21 Interactive mode languages

22 Interpreted languages

23 Iterative languages

Explanation:

8 0
3 years ago
Define a member function PrintAll() for class PetData that prints output as follows. Hint: Make use of the base class' PrintAll(
PilotLPTM [1.2K]

Answer:

Following are the program in the C++ Programming Language.

//set header file

#include <iostream>

//set header file for string

#include <string>

//set namespace

using namespace std;

//define class

class AnimalData

{

//set access modifier

public:

//define function

void SetName(string givenName)

{

//initialize the value of function's argument

fullName = givenName;

};

//define function

void SetAge(int numYears)

{

//initialize the value of function's argument

ageYears = numYears;

};  

//here is the solution

//define function

void PrintAll()

{

//print output with message

cout << "Name: " << fullName<<endl;

//print output with message

cout << "Age: " << ageYears<<endl;

};

//set access modifier

private:

//set integer data type variable

int ageYears;

//set string data type variable

string fullName;

};

//define class and inherit the parent class

class PetData: public AnimalData

{

//set access modifier

public:

//define function

void SetID(int petID)

{

idNum = petID;

};

//override the function for print id

void PrintAll()

{

AnimalData::PrintAll();

cout << "ID: " <<idNum ;

};

//set access modifier

private:

//set integer type variables

int idNum,fullName,ageYears;

};

//define main method

int main()

{

//create object of the child class

PetData userPet;

//call function through object

userPet.SetName("Fluffy");

//call function through object

userPet.SetAge (5);

//call function through object

userPet.SetID (4444);

//call function through object

userPet.PrintAll();

cout << endl;

return 0;

}

<u>Output</u>:

Name: Fluffy

Age: 5

ID: 4444

Explanation:

<u>Following are the description of the program</u>:

  • Set required header file and namespace.
  • Define class 'AnimalData' and inside the class, set integer data type variable 'ageYears', string data type variable 'fullName'.
  1. Then, define function 'SetName()' with string data type argument 'givenName' and initialize the value of argument in the string variable.
  2. Then, define function 'SetAge()' with integer data type argument 'numYears' and initialize the value of the argument in the integer variable.
  3. Define function 'PrintAll()' to print the value of the following variables with message.
  • Define class 'PetData' and inherit the parent class in it, then set integer data type variable 'idNum'.
  1. Then, define function 'SetID()' with integer data type argument 'petID' and initialize the value of the argument in the integer variable.
  2. Override the function 'PrintAll()' to print the value of the following variable with message.

Finally, define main method and create the object of the child class, then call the following functions through the class object.

8 0
3 years ago
Types of network model​
dexar [7]

Answer:

OSI Model and TCP/IP Model

Explanation:

4 0
3 years ago
Which of the following is NOT an algorithm?
Nata [24]

Answer:

d) rolling a pair of dice in monopoly

Explanation:

an algorithm is a process or set of rules followed in a particular order to perform a certain task. all of the other answers are a set of instructions that lead to something except for rolling a pair of dice. rolling a pair of dice can be a part of instruction but its not a process in itself.

hope this makes sense!

3 0
3 years ago
porfavor no es una pregunta dificil, nisiquiera es de una tarea, hace poco mi computador windows 10 no recibia el sonido de mis
amid [387]

Answer:

he intentado encender la computadora mono

Explanation:

6 0
3 years ago
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