Answer:
userB will use his/her private key.
Explanation:
The steps involved in using asymmetric cryptographic algorithm are as follow:
1. Each user generates a pair of keys to be used for the encryption and decryption of messages.
2. Each user places one of the two keys in a public register or other accessible file. This is the public key. The companion key is kept private.
3. If UserA wishes to send a confidential message to UserB, UserA encrypts the message using UserB's public key.
4. When UserB receives the message, she decrypts it using her private key.
Answer:
D. method, class, generalization/specialization
Explanation:
The Cohesion is said to be the level to what an element of a module is related to others. Generally, the cohesion can be understood as an internal adhesive that holds together the modules. If the software is good then it is going to have high cohesion. Method and class are type of cohesion, as they hold the modules together. And generalization/specialization also is a general type of cohesion as generalization tracks the common features among the class, and binds them into one superclass. However, the specialization means creating subclasses out of the classes, and which is the meaning of the specialization. In an ideal situation, there should be high cohesion or single responsibility. However, in the case of inheritance, there can be multiple responsibilities. And hence composition like a generalization, specialization, association, aggregation are used to make use of the composition for reuse rather than inheritance. Have you seen language supporting multiple inheritances. You will never see it though there is some way. And its never allowed to ensure high cohesion. And hence three general types of cohesion are method, class and generalization/specialization. And this is option D.
Answer:
280
Explanation:
Average = (240 + 315 + 290 + 180 + 375) ÷ 5
= 1400 ÷ 5
= 280
Cheers
Answer:
The answer is "4".
Explanation:
In this code, on line number 4, it will give the error message, and its correct solution can be defined as follows:
In this code, a variable "score" is declared, that holds a value that is 0, and in the next step, a method "onEvent" is declared that uses a method, and in the if block, it checks the "score" value that is less than 5 and it will print the message.