One way that computer networks help to protect data is by backing up the data.
Computer networks are normally formatted to automatically back up all of the data that is stored on them. This protects the data in case of any type of computer system failure.
The instructions that he microprocessor can execute each
second if the assembly line is present will be depending on the workload and
the architecture’s core because it is all depending on the speed of the CPU and
the multiplier that it acquires.
Answer:
#include <iostream>
using namespace std;
double DrivingCost(int drivenMiles,double milesPerGallon,double dollarsPerGallon)
{
double dollarsperMile=dollarsPerGallon/milesPerGallon;//calculating dollarsperMile.
return dollarsperMile*drivenMiles;//returning thr driving cost..
}
int main() {
double ans;
int miles;
cout<<"Enter miles"<<endl;
cin>>miles;
ans=DrivingCost(miles,20.0,3.1599);
cout<<ans<<endl;
return 0;
}
Output:-
Enter miles
10
1.57995
Enter miles
50
7.89975
Enter miles
100
15.7995
Explanation:
In the function first I have calculated the dollars per mile and after that I have returned the product of dollarspermile and driven miles.This will give the cost of the Driving.
Answer:
Computer scientists began building rudimentary games and simulations on mainframe computers in the 1950s and 1960s, with MIT's Spacewar! in 1962 being one of the first such games to be played with a video display. The first consumer-ready video game hardware arrived in the early 1970s, with the Magnavox Odyssey, the first home video game system, and the first arcade video games from Atari, Computer Space and Pong, the latter of which was later transformed into a home console version. Pong's success in arcades and at home prompted numerous firms to create clones of the game, resulting in a market contraction in 1978 owing to oversaturation and a lack of innovation.
Impasto. Hope this helps!