Answer:
Explanation:
demo.java Shapes 2 Shapes Polymorphism Create a set of classes derived from an abstract class Shape, which provides a common interface, for managing various 2D geometric shapes. In our model, each Java object will represent a shape somewhere in a Cartesian coordinate system. However, note that unlike in Mathematics, the positive y-axis grows down from the origin. Shapes All shapes have the following properties: color, area, perimeter, location, and bounds. Shapes are mutable, for example any shape can be moved.
Answer:
A. 2
Explanation:
The food function in the C source code uses two for loop statements to fill and array of size 100 with 100 values ranging from 1 to 100 and the second to get the total sum to the values in the array. With this, two program paths are created.
Answer:
Incremental method.
Explanation:
Software development life cycle (SDLC) can be defined as a strategic process or methodology that defines the key steps or stages for creating and implementing high quality software applications.
An incremental model refers to the process in which the requirements or criteria of the software development is divided into many standalone modules until the program is completed.
Hence, an incremental method typically involves developing a system through repeated cycles and smaller portions at a time, enhancing and evolving the system over time.
In SDLC, a waterfall model can be defined as a process which involves sequentially breaking the software development into linear phases. Thus, the development phase takes a downward flow like a waterfall and as such each phase must be completed before starting another without any overlap in the process.
Also, a spiral model can be defined as an evolutionary SDLC that is risk-driven in nature and typically comprises of both an iterative and a waterfall model. Spiral model of SDLC consist of these phases; planning, risk analysis, engineering and evaluation.
1. Get the material that you need
2. Open the ice cream
3. Scoop out the ice cream using your materials
4. Put that scoop in a bowl
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