Answer:
Explanation:
1. There can be a run out of something ex. The water cycle we could run out of water if evaporation stops happening
2. Something wont happen ex. In a shoe factory if no one is boxing the shoes the shoes don’t get boxed.
Hope this helps
Hey there!
The most commonly used hardware interface for attaching peripherals to a microcomputer is the universal series bus, or USB, port. Many computers have at least 2 to 4 USB ports that allow for multiple devices to be plugged in at once. In terms of wired devices as opposed to wireless, this is the main way that a mouse, a keyboard, a smartphone (for charging and syncing information), and many other devices are connected to computers.
Hope this helped you out! :-)
Answer:
Following are the program to this question:
#include <iostream>//defining header file
using namespace std;
void squareOfAsterisks(int x) //defining method squareOfAsterisks
{
int i,j; //defining integer variable
for(i=1;i<=x;i++) //defining loop to print column value
{
for(j=1;j<=x;j++) //defining loop to print row value
{
cout<<"*"; //print value
}
cout<<endl; //for line break
}
}
int main() //defining main method
{
int x; //defining integer variable
cout<<"Enter any number: "; //print message
cin>>x; //input value from user
squareOfAsterisks(x); //calling the method and pass the value
return 0;
}
Output:
Enter any number: 4
****
****
****
****
Explanation:
The description of the above program can be given as follows:
- In the given program a method "squareOfAsterisks" is declared, that accepts an integer value "x" in its arguments, inside the method two integer variable I, j is used, that uses a to print the given pattern.
- In the main method, an integer variable x is declared, which takes input from the user end, and then calls the method, that is "squareOfAsterisks" and passes its value.
Answer:
When Agile is truly implemented in a project team, it empowers them with unparalleled flexibility. Teams work in smaller bursts and are supplemented by the constant feedback and involvement of the product owner. In other project management methodologies, changes usually are time-consuming and costly