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Gnoma [55]
3 years ago
13

Place the following eras of IT infrastructure evolution in order, from earliest to most recent: 1. Cloud Computing Era; 2. Clien

t/Server; 3. Enterprise Era; 4. Personal Computer; and 5. Mainframe and Minicomputer.
Computers and Technology
1 answer:
marshall27 [118]3 years ago
7 0

Answer:

Personal Computer , Mainframe and Minicomputer , Enterprise Era , Client/Serve  , Cloud Computing Era

Explanation:

In most recent out of the given options , is the personal computer , followed by mainframe and minicomputer ,

where ,

Minicomputer - is the mid - range computer and is used small servers operating business and some scientific applications ,

Whereas , Mainframe is used , because of its higher processing power.

After mainframe and minicomputer is the Enterprise Era , and then followed by Client / server and the oldest one is the Cloud Computing Era.

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. Why use a sensitivity analysis?
Natali [406]

Answer:

 Sensitivity analysis is the method in which it basically predict the final outcome of the decision. It analysis each variable individually and identify the dependency of the output value on the particular value of the input.  

The advantage of the sensitivity analysis is that it reduce the overall risk of the particular strategy and also impact of the system.

It basically work on the basic principle that firstly changed the structure and model and then observe the particular behavior of the model.

7 0
3 years ago
8.18 **zyLab: Schedule Generator Write this program using an IDE. Comment and style the code according to the CS 200 Style Guide
Lera25 [3.4K]

Answer:

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Explanation:

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3 0
3 years ago
Your solution should for this assignment should consist of five (5)files:============================================== FuelGaug
olga nikolaevna [1]

Answer: provided in the explanation section

Explanation:

This was implemented in C++

Filename: Car.cpp

#include <iostream>

#include <iomanip>

#include <cstdlib>

#include "Odometer.h"

using namespace std;

int main()

{

  char response;

  do

  {

      FuelGuage* myFuel = new FuelGuage(6);

      int fuelLevel = myFuel->getFuel();

      cout << "Car gas level: " << fuelLevel << endl;

      cout << "Car is filling up" << endl;

      while(myFuel->getFuel() < 15)

      {

          myFuel->addFuel();

      }

      Odometer* car = new Odometer(myFuel, 999990);

      cout << "Car gas level: " << car->getFuelGuage()->getFuel() << endl;

      cout << "Car is off!" << endl;

      cout << "--------------------------" << endl;

      while(car->getFuelGuage()->getFuel() > 0)

      {

          car->addMile();

          int miles = car->getMileage();

          cout << "Mileage: " << setw(6) << miles << ", Fuel Level: " << car->getFuelGuage()->getFuel() << endl;

          cout<<"--------------------------------------------------------------"<<endl;

      }

      delete myFuel;

      delete car;

      cout << "Would you like to run the car again(Y/N)? ";

      cin >> response;

      system("cls||clear");

  } while(toupper(response) != 'N');

  return 0;

}

Filename: FuelGuage.cpp

#include "FuelGuage.h"

FuelGuage::FuelGuage()

{

  init();

}

FuelGuage::FuelGuage(int fuel)

{

  init();

  this->fuel = fuel;

}

FuelGuage::FuelGuage(const FuelGuage& copy)

{

  this->fuel = copy.fuel;

}

void FuelGuage::init()

{

  this->fuel = 0;

}

int FuelGuage::getFuel()

{

  return fuel;

}

void FuelGuage::addFuel()

{

  fuel++;

}

void FuelGuage::burnFuel()

{

  fuel--;

}

Filename:FuelGuage.h

#ifndef FUEL_GUAGE_H

#define FUEL_GUAGE_H

class FuelGuage

{

private:

  int fuel;

  void init();

public:

  FuelGuage();

  FuelGuage(int fuel);

  FuelGuage(const FuelGuage& copy);

  int getFuel();

  void addFuel();

  void burnFuel();

};

#endif

Filename : Odometer.cpp

#include "Odometer.h"

Odometer::Odometer()

{

  init();

}

Odometer::Odometer(FuelGuage* inFuel, int inMileage)

{

  init();

  this->fuel = new FuelGuage(*inFuel);

  this->mileage = inMileage;

  this->milesSinceAddingFuel = 0;

}

void Odometer::init()

{

  fuel = new FuelGuage();

  mileage = 0;

  milesSinceAddingFuel = 0;

}

FuelGuage* Odometer::getFuelGuage()

{

  return fuel;

}

int Odometer::getMileage()

{

  return mileage;

}

void Odometer::addMile()

{

  if(mileage < 999999)

  {

      mileage++;

      milesSinceAddingFuel++;

  }

  else

  {

      mileage = 0;

      milesSinceAddingFuel++;

  }

  if((milesSinceAddingFuel % 24) == 0)

  {

      fuel->burnFuel();

  }

}

void Odometer::resetMiles()

{

  milesSinceAddingFuel = 0;

}

Odometer::~Odometer()

{

  delete fuel;

}

Filename: Odometer.h

#ifndef ODOMETER_H

#define ODOMETER_H

#include "FuelGuage.h"

class Odometer

{

private:

  void init();

  int mileage;

  int milesSinceAddingFuel;

  FuelGuage* fuel;

public:

  Odometer();

  Odometer(FuelGuage* inFuel, int inMileage);

  FuelGuage* getFuelGuage();

  int getMileage();

  void addMile();

  void resetMiles();

  ~Odometer();

};

#endif

6 0
3 years ago
ASAP!
Alona [7]
<h2>Answer:</h2>

In Digital Photography ISO is the sensitivity level of the image sensor. So if the camera has lower ISO number/value it means that camera is less sensitive to light and its image sensor is not much sensitive.

On the other hand, Higher numbers of ISO mean the sensor of camera is more sensitive to light which will let you use your camera in darker situations as given in the question. Here is an example where you want to fix the camera on a higher ISO is whenever there is less light like in an indoor event or dark location where light is not much. By choosing a higher ISO the shutter speed will get faster and you will be able to freeze the movement and you can get better image.

<h3>I hope it will help you!</h3>
8 0
3 years ago
Read 2 more answers
What is the significance of the ""PCs limited"" clone (in other words how is it recognized today)
Nana76 [90]

Answer:

Lisa is the first commercial personal computer with a graphical user interface (GUI). It was thus an important milestone in computing as soon Microsoft Windows and the Apple Macintosh would soon adopt the GUI as their user interface, making it the new paradigm for personal computing.In 1985, it was the 68000 generation, the first 32-bit machines, that represented the hopes and dreams of the future. The 68000-based computers from Apple, Atari, and Commodore were fast enough to run in graphics mode all the time and use a mouse for interaction, not just a keyboard.

Explanation:

dude i tryed

4 0
3 years ago
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