Answer:
The net worth (owners' equity) for this business is $2.2 million
Explanation:
Net worth: It is also known as owner's equity which is a difference between total assets and total assets.
In this question, we use the accounting equation which is used to balance the debit and credit side of the balance sheet items.
So, the accounting equation is
Total Assets = Total Liabilities + Owner's Equity
where,
Company assets are $3.5 million
And, liabilities is $1.3 million
Now, apply the above equation to find out the value of the owner's equity
So, owner equity would be equals to
= $3.5 million - $1.3 million
= $2.2 million
Hence, the net worth (owners' equity) for this business is $2.2 million
Depends on if you've got it on PC or console. The console versions obviously work on the latest generation machines and come with the texture pack (which has always been free), modding capabilities (better on XBONE) and all DLC's.
So if you're looking to take your PS3/XB360 copy to the next level then I'd say yes, personally.
The PC version gets you the DLC's thrown in and that's all, assuming you don't own any of the DLC's this might be he better value overall depending on offers, so do some research, you're not gaining anything bar the DLC's though, you could already get the texture pack and mod.
Short answer: Consoles: Yes. PC: Only if the DLC's are cheaper that way.
<span>The total revenue they earned from selling the football tickets is $1,200,000.
As a result, they should debit cash for $1,200,000 and credit for unearned revenue for the same amount.</span>
Answer and explanation:
The EVLN (Exit, Voice, Loyalty, Neglect) model explains how employees react differently in front of dissatisfaction at work. In such a way:
- Exit:<em> implies quitting or requesting a change of roles within the same organization.
</em>
- Voice: <em>involves providing constructive suggestions about a stressful situation.
</em>
- Loyalty:<em> implies waiting for the issue to be solved by others.
</em>
- Neglect:<em> involves reducing labor efficiency to harm the company's performance.
</em>
Thus, in the example, the<em> exit (employee who quits), voice (employee who complains), </em>and<em> loyalty (employee who does nothing)</em> reactions are used by employees even if they share the general idea that payments are low.